Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!pipex!uknet!newcastle.ac.uk!durham.ac.uk!A.G.Jackson
From: A.G.Jackson@durham.ac.uk (A G Jackson)
Subject: Re: personal dislike
Nntp-Posting-Host: bunting.dur.ac.uk
Message-ID: <CFAHqG.64w@newcastle.ac.uk>
Organization: University of Durham, Durham, UK
Date: Fri, 22 Oct 1993 08:18:15 GMT
References:  <2a6ael$1oa@bingsunq.cc.binghamton.edu>
Lines: 19

In article <2a6ael$1oa@bingsunq.cc.binghamton.edu>, ba02045@bingsunq.cc.binghamton.edu (Paulie) writes:
|> 
|> For one thing, I do not like any adventure that if you travel North, South
|> does not take you back to the original spot.
|> 
|> For the early adventures, I know it was their way of creating mazes, but there
|> are better ways. The most difficult maze I've tried was the baseball diamond
|> in zork III (right?). Drove me nuts for a while, but at least it was logical.

And also made the game impossible for anyone who doesn't happen to be American.
They even apologised in the hint book for that maze...

Adrian

/=========================================================================\
|  Adrian Jackson |  a.g.jackson | The thing you've got to remember is... |
|       aka       |       @      | The thing you've got to remember...    |
| Depressed Moose | durham.ac.uk | Um...                            }:-(= |
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