Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!sol.ctr.columbia.edu!howland.reston.ans.net!EU.net!sunic!kth.se!lysator.liu.se!unicorn
From: unicorn@lysator.liu.se (Hans Persson)
Subject: Adventure Game History (long!)
Message-ID: <CI58FM.2Cw@lysator.liu.se>
Sender: news@lysator.liu.se (The news user)
Organization: Lysator Academic Computer Society
Date: Thu, 16 Dec 1993 19:50:00 GMT
Lines: 2715

Information about interactive fiction games.
-------------------------------------------

This file is a compilation of various posts to rec.arts.int-fiction
and rec.games.int-fiction and some other things added by myself and
those listed at the end. Thanks to all who have contributed!

I would like to see it grow into a history of the entire genre of 
interactive fiction.  If you have more information on any of the games 
in the file (what machines they ran on, when they were published, 
etc), find errors or omissions, please let me know.

I have excluded the entire Infocom line since there are already at least 
two excellent information files about them on ftp.gmd.de, directory 
if-archive/infocom.

I'm trying to categorize the games a little. So far the system is as
follows:

Text [TO]:
Text only, no pictures (of course).

Graphics [G]:
Some kind of graphics. I'll use this only if I haven't seen the game
or have forgotten how it looked.

Drawn graphics [DG]:
Pictures drawn for each room as you enter it. I haven't seen a new
game with this in quite a while.

Bitmap graphics [BG]:
Readymade, static pictures.

Interactive graphics [IG]:
This category is a bit difficult to define. Uninvited and King's Quest
goes here, anyway.


A few other definitions:

ftp.gmd.de:
A goldmine for anyone interested in interactive fiction.  It contains 
loads of playable games, a lot of articles and information about 
interactive fiction (not only this file) and quite a few different 
systems for creating your own games.  It is maintained by Volker 
Blasius who is doing a great job.  Contact him (blasius@gmd.de) for 
more information.

TADS:
The Text Adventure Development System written by Michael J. Roberts 
(mroberts@hinrg.starconn.com). It is shareware ($40) and can be 
acquired from ftp.gmd.de. A lot of shareware and freeware games have 
been written with TADS. 
TADS runs on many machines, including Amiga, Atari ST/TT/Falcon, DEC 
MIPS-based workstations running Ultrix, Macintosh, NeXT, PCs running 
DOS, OS/2 or Linux (386+), Silicon Graphics workstations running Irix, 
Sparc and Sun 3.  The Macintosh and PC/DOS versions can create 
stand-alone versions that can be run without TADS.


The Quill:
An adventure creation utility made by a company called Gilsoft. It 
had a companion program called The Illustrator with which pictures 
could be added to the game. It ran on Commodore 64 and Spectrum 48K 
and great deal of commercial adventures have been written with it.


Hans Persson
unicorn@lysator.liu.se

Last update: 16 Dec 1993



Aardvark:
********

All these games are written in Basic and are available for Commodore 
64, OSI 8K, Sinclair (16K, extended Basic), TI99, TRS-80 16K, TRS-80 
Color 16K, VIC 20 13K.

[TO] Trek Adventure
By Bob Retelle.

[TO] Derelict
By Rodger Olsen and Bob Anderson.

[TO] Pyramid
By Rodger Olsen.

[TO] Mars
By Rodger Olsen.



Abstract Concepts:
*****************

They were started as a "serious adventures" label by Delta 4 Software 
in 1987.  Distributed by Activision, Inc.

Mindfighter
[1988] By Fergus McNeill.



Accolade:
********

American company.

Law of the West
[BG, 1985] By Alan Miller.  Graphics by Mini Doggett.  Music by Ed 
Bogas.  For Apple II, Commodore 64.  You wander around a typical 
"western movie" town, meet people and have to deal with them.  You 
have a selection of four or five things to say at each turn.  Get it 
wrong and they try to shoot you.  Get it right and they might give you 
some information.

The Third Courier
[1989]

Altered Destiny
[IG, 1990] By Michael Berlyn. For PC/VGA. Moving graphics and a natural 
language parser.

Les Manley in: Search for the King
[G, 1990] By Steve Cartwright. For PC/VGA.

(sequel to Les Manley in Search for the King)
[G] Icon-based user interface. For PC/VGA.

Elvira
[1990] Developed by Horrorsoft.



Acornsoft:
*********

At some point in time, Acornsoft decided not to publish adventure games 
so the authors took their games with them to Topologica.

Countdown

Acheton
Large adventure in the Colossal Cave style.

Hamil
Small adventure with some Mathematical bias.

Philosophers' Quest
Medium sized game. For BBC.

Sphinx

Castle of Riddles
Some of the puzzles in Castle of Riddles came from the original
version of Philosophers' Quest (see Topologika) and now appear in the
Topologika version of Philosophers' Quest.


Activision, Inc:
***************

They distribute Infocom (packaged as The Lost Treasures of Infocom I 
and II), Interplay Productions (up to around 1987), Lucasfilm Ltd -- 
Games Division and Abstract Concepts.

Alter Ego
[1985 (?)] By Dr.  Peter Favaro (?).  For Apple II, Commodore 64, 
Macintosh.  The player could assume different characters.  There was a 
male and a female version of this.

Portal
[1986] By Rob Swigart and Brad Fregger.  For Apple II, Commodore 64, 
Macintosh, PC.  It was translated to a novel.

Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating
Inconvenience from Planet X
[G, 1992] By Steve Meretzky.

Return to Zork
[G, 1993]



Addison-Wesley:
**************

The Antagonists
By Hal Renko, Sam Edwards and Hermie Hermens. For Commodore 64. Package 
includes a diary and a hex listing of the adventure. A tape of the 
program could be bought separately.



Adventions:
**********

All the Adventions games are written with TADS. Those that are 
freeware or shareware can be found on 
ftp.gmd.de:/if-archive/games/adventions.


Unnkulian Unventure Series
==========================

Humorous fantasy adventures in the style of the original adventure.


Freeware/Shareware
------------------

Unnkulian Underworld: The Unknown Unventure (v3.01)
[TO, 1990-91] By David A. Leary. Shareware US$10.

Unnkulian Unventure II: The Secret of Acme (v3.0)
[TO, July 1992] By David M. Baggett. Shareware US$10.

Unnkulia One-Half: The Salesman Triumphant (v1.0)
[TO] By David A. Leary. Freeware. 

Unnkulia Zero: The Search for Amanda (v1.0) - Demonstration version
[TO] By David A. Leary. For MS-DOS, Macintosh.


Commercial
----------

Unnkulia Zero: The Search for Amanda (v1.0)
[TO] By David A. Leary. For MS-DOS, Macintosh.

Unnkulian Unventure III
[TO] By Chris Nebel. (1993 (scheduled))

Unnkulian Unventure IV
[TO] (work in progress)


Unnkulian Universe Unventure Series
===================================

Set in the same universe as the Unnkulian Unventure Series, but 500
years later.


Commercial
----------

The Legend Lives! (an Unnkulian Universe Unventure)
[TO] By David M. Baggett. (Fall 1993 (scheduled))


Miscellaneous
=============


Freeware/Shareware
------------------

Colossal Cave Revisited (v1.0)
[TO] By David M. Baggett. A remake of Crowther and Woods' original 
adventure. Released with complete TADS source code. Freeware. 

The Horror of Rylvania - Demonstration version
[TO, fall 1993] By David A. Leary.


Commercial
----------

The Horror of Rylvania
[TO, fall 1993] By David A. Leary.



Adventure International:
***********************

American company founded by Scott Adams.  All the adventures in the 
Scott Adams Classic Adventures, Others and Questprobe series use the 
same datafile and interpreter format and can be run using the 
ScottFree interpreter found on ftp.gmd.de.  His games are mainly 
verb-noun, but had exciting plots and were well-designed.  All these 
games are available for TRS-80, Apple II, Spectrum, Commodore 64, 
Atari 400/800, PC and other machines.  Brian Howarth wrote the 
Commodore 64 and Spectrum interpreters that was used with a lot (all?) 
of these games.  They at least some of them) were originally written 
in BASIC.
They distribute Brian Howarth Mysterious Adventures Series.


Scott Adams Classic Adventures
------------------------------

These games were later re-released with graphics as Scott Adams 
Graphic Adventures.

1:  Adventureland
[TO, 1978/G] By Scott Adams. For VIC-20 (ROM).

2:  Pirate Adventure
[TO/G] By Scott and Alexis Adams. For VIC-20 (ROM).

3:  Mission Impossible
[TO, 1979/G] Later renamed Secret Mission.  By Scott Adams.  Also for 
Commodore Plus 4, VIC-20 (ROM).

4:  Voodoo Castle
[TO/G] By Alexis Adams. For VIC-20 (ROM).

5:  The Count
[TO, 1981/G] By Scott Adams. For BBC B, VIC-20 (ROM).

6:  Strange Odyssey
[TO/G] By Scott Adams.

7:  Fun House Mystery
[TO/G] Later renamed Mystery Fun House. By Scott Adams.

8:  Pyramid of Doom
[TO/G] By Scott Adams and Alvin Files.

9:  Ghost Town
[TO/G] By Scott Adams.

10: Savage Island, part 1
[TO/G] By Scott Adams.

11: Savage Island, part 2
[TO/G] By Scott Adams and Russ Wetmore.

12: Golden Voyage
[TO/G] By Scott Adams and William Demas.

13: Sorcerer of Claymorgue Castle
[TO/G] By Scott Adams.

14: Return to Pirate's Island
[TO/G] By Scott Adams.

14: The Adventures of Buckaroo Banzai
[TO/G] By Scott Adams and Phil Case, graphics by Kem McNair.

(Something is obviously wrong here. I have gotten lists of Scott 
Adams' games from two different places, and they list different 
games as number 14.)


Questprobe
----------

The adventures in this series features characters from Marvel 
Comics. The deal was that five games should be made, but I don't 
know if all of them were published.

1: The Hulk
[BG, 1984] By Scott Adams. For Atari, Commodore 16, Commodore 64, 
Spectrum. 

2: Spiderman
[BG, 1984] By Scott Adams. For Commodore 16, Commodore 64, Spectrum.

3: Fantastic Four
[BG, 1984] By Scott Adams.  For Amstrad [BG], Atari 8-bit (disk) [BG], 
Atari ST, BBC [TO], Commodore 16, Commodore 64 [BG], Electron [TO] 
Spectrum [BG], PC. There were two versions of this game, an American 
disk version and a British cassette version. They differ in graphics 
and commands but not in text. The new British parser was written by 
Roger Taylor.


Other Ventures
--------------

These games use a different data file format than the Scott Adams 
games. See also under Med Systems.

1: (unknown title)

2: Crowley Manor / The Curse of Crowley Manor
[1981] By Jymm Pearson. For Apple II.

3: Escape from Traam
[1980] By Jymm Pearson. For Apple II.

4: San Francisco 1906 / Earthquake San Francisco 1906
[1981] By Jymm Pearson. For Apple II [1982].

?: Last Days of Saigon


I don't know where these belong
-------------------------------

Preppie
For Atari 400/800.

Preppie II
For Atari 400/800.

Labyrinth of Crete
For Apple II.

The Fourth Sarcophagus


Adventure International UK
--------------------------

See also under Tynesoft.

Gremlins
[BG (some animated screens)] For Amstrad [BG], BBC [TO], Commodore 16 
[TO], Commodore 64 [BG], Electron [TO] Spectrum [BG]^.  Also available 
in German.

Robin of Sherwood: The Touchstones of Rhiannon
[BG (some animated screens), 1985] For Amstrad [BG], BBC [TO], 
Commodore 16, Commodore 64 [BG], Electron [TO], Spectrum [BG].  By 
Michael Woodroffe and Brian Howarth.  Art by Teoman Irmak.  Help from 
Simon and Alan.  Dedicated to Tricia.  Three windows: graphics/room 
description and things/interaction.  93 locations (about half a dozen 
of these lack graphics and some have identical pictures).

Seas of Blood
[G] For Amstrad, Commodore 64, Spectrum.  Fighting Fantasy based on 
the book of the same name by Ian Livingstone and Steve Jackson.

Rebel Planet
[G] For Commodore 64. Fighting Fantasy.

Appointment with F. E. A. R.
Fighting fantasy. I have only seen an announcement of this, I don't 
know if it was ever released.



Adventure Soft UK:
*****************

See also under Adventure International. They took over converting 
Scott Adams' games when Adventure International UK closed down. They 
also produced adventures on their own. Distributed by U. S. Gold.

Quest for the Holy Grail

Temple of Terror



All American Adventures:
***********************

A subsidiary of U.  S.  Gold, a European distributor for many 
different American software companies.  They distributed Sierra 
On-Line, Inc, Screenplay and Med Systems.

ASYLUM
[G, 1985] By William F. Denman, Jr. Graphics by Michael O. Haire.



American Eagle:
**************

American company.

Fractured Faebles



Analog Comp.:
************

Adventure in the Fifth Dimension
[ca 1983] By Brian Moriarty.

Crash Dive!
[ca 1983] By Brian Moriarty.



Angelsoft, Inc:
**************

Distributed by Mindscape, Inc.

James Bond 007 in: A View to a Kill
[1985]

Stephen King's The Mist
[1985]

Forbidden Castle
[1985] By Mercer Mayer.

Voodoo Island
[1985] By M. J. Sayer.

Rambo: First Blood Part II

James Bond 007 in: Goldfinger

Indiana Jones in: Revenge of the Ancients

Dick Francis: High Stakes



Argus Press/A. P. S. Software:
*****************************

The Detective Game
[1986] By Sam Jay and Paul Jay.



Artic Computing:
***************

1: Planet of Death

2: Inca Curse
[TO] For Commodore 64, Spectrum.

3: The Ship of Doom
[1982] For Commodore 64, Spectrum 48K.

4: Espionage Island
For Commodore 64, Spectrum.

Dead at the Controls
[DG] For Commodore 64, Spectrum 48K.



ASP:
***

Demon Knight
For Spectrum.



Atlantis:
********

Venor's Lair
For Commodore 64.



Automata UK Ltd:
***************

Pimania
[G] For Commodore 64, Spectrum. Written in Basic. 



Avalon Hill:
***********

Ripper
[TO (sound effects)] By John Winnie and Stanley Baronett, Jr. For 
Commodore 64. Map included in package.



Avant-Garde Creations:
*********************

Chambers of Xenobia
For Apple II.



Bantam Imagic:
*************

Sherlock Holmes: Another Bow
[1985]



Broderbund Software:
*******************

American company. They distribute Synapse Software and Ultrasoft.

Kabul Spy



Buffer Micros:
*************

Mysterious Fairground
For Spectrum 48K. Written with The Quill.



Bug-Byte:
********

Twin Kingdom Valley
[DG, 1983] By Trevor Hall. For Commodore 16, Commodore 64, Spectrum 48K.



Carnel Software:
***************

Black Crystal
[G] For Spectrum. Divided into six parts. You move your character 
with the arrow keys. Written in Basic.



CDS:
***

They distributed SCR Adventures.



Channel 8:
*********

English company specializing in adventure games. They distributed 
the Brian Howarth Mysterious Adventures Series.



Cognetics Corporation:
*********************

American company. Distributed by Electronic Arts.

Amnesia
[TO, 1984-87] By Thomas M. Disch and Kevin Bentley. For Apple II.



Colleen Ltd:
***********

Mystery Voyage Adventure
[TO] For Commodore 64. Divided into three parts.



Collins:
*******

The Mystery of the Marie Celeste
By Jim Gregory. For Commodore 16. Published in listing form in the book 
"Commodore 16 Games Book" (Which also includes hints on writing your own 
adventures).



Cookies Under the Floor:
***********************

Lost
By Jeffrey Hersh (frumple@aol.com). Written for TADS. Shareware.



CRL:
***

British software company. They distributed Delta 4 Software.

Dracula
[BG, 1986] By Rob Pike. For Commodore 64. Written (in the first 
person) with the Quill. This was the first adventure game to be 
awarded a film censorship rating (15 years) in Britain.

The Very Big Cave Adventure
[DG] For Commodore 64. Written with The Quill and The Illustrator. 
Divided into two parts.

Jack the Ripper

Murder off Miami
By Fergus McNeill and Jason Somerville. For Commodore 64.



Datasoft, Inc:
*************

Distributed by IntelliCreations.

The Dallas Quest
[BG, 1984] By James Garon. For Atari, Commodore 64. Based on the TV 
series. 



Delphine Software:
*****************

French company. They used a system called Cinematique.

Future Wars
For PC.

Operation Stealth
In the US as Ye Stealth Affair.

Cruise for a Corpse



Delta 4 Software:
****************

A British company. They started the label Abstract Concepts in 1987 
for serious adventures. Distributed by CRL Group and Macmillan.

Sherwood Forest
By Fergus McNeill.

The Dragonstar Trilogy
By Fergus McNeill. Divided into three parts.

Quest for the Holy Joystick
By Fergus McNeill. For Spectrum 48K. Written with The Quill.

Return of the Joystick
By Fergus McNeill. For Spectrum 48K. Written with The Quill.

Bored of the Rings
[1985] By Fergus McNeill.  For Amstrad CPC, Commodore 64 [1986], 
Spectrum.  Divided into three parts.  Written with The Quill.  A 
parody on "Lord of the Rings".  This might be based on the book by the 
same name by The Harvard Lampoon.

Robin of Sherlock
By Fergus McNeill.  For Amstrad CPC, Commodore 64, Spectrum.  A parody 
on "Sherlock Holmes" and "Robin Hood". Divided into three parts.

The Boggit
By Fergus McNeill. For Amstrad CPC, Commodore 64, Spectrum. A parody 
on "The Hobbit". Divided into three parts.

The Big Sleaze
[1987] By Fergus McNeill. Divided into three parts.

The Colour of Magic
[BG] By Fergus McNeill.  For Amstrad CPC, Commodore 64, Spectrum.  
Based on the book of the same title by Terry Pratchett and contains 
passages straight from the book.  Written with The Quill and The 
Illustrator.  Divided into four parts.



Digital Fantasia:
****************

They distributed the Brian Howarth Mysterious Adventures Series.

Beyond the Infinite.



Domark Software:
***************

Eureka
[BG, music and sound effects, 1984-10-31] Story by Ian Livingstone.  
Programmed by Hungarians Dont Kiss and Andrs Csszr.  For Commodore 
64, Spectrum.  Divided into five parts (prehistory, roman, medieval, 
world war II and the present).  Since each part was set in a different 
time, it did not matter which one you played first.  If you managed to 
solve it all, you got a telephone number to call and the first person 
to do so before a set date (probably 1986-12-31) would win 25.000.  
If no-one managed to solve the game before the set date, the money 
would be distributed among the participating players.  The game was 
solved by 15-year-old Mathew Woodley from the UK 4-5 months before 
the deadline. A book of maps and hints (written by Ian Livingstone 
and Mathew Woodley) was published a while after the game was first 
solved.



Duckworth:
*********

Castle Dracula
[TO] For Amstrad.

Colossal Cave Adventure
[TO] By Peter Gerrard. For Amstrad.

The Odyssey
[TO] For Commodore 64.



Eduware:
*******

Mystery House
For Apple II. (I've seen an ad for this game. Is it the same as the 
one under Sierra On-Line? Is Eduware just a distributor?)

Prisoner
For Apple II.

Prisoner II
For Apple II.



8th Day:
*******

British company. They produced at least six adventures (with The 
Quill).

Quann Tulla
By Mike Smith and Gary Kelbrick. Written with The Quill.

Faerie
By Mike Smith and Gary Kelbrick. Written with The Quill.



Electronic Arts:
***************

They distributed Interplay Productions (from about 1987) and 
Cognetics Corporation.



Epyx:
****

The Robots of Dawn
Based on the book of the same title by Isaac Asimov.



Firebird:
********

The Helm

Seabase Delta
[DG] For Commodore 64.

Subsunk
[BG] Prequel to Seabase Delta. You are trapped in a sunk submarine 
and have to find a way to escape.

Runestone



First Row Software:
******************

American company.

Dr. Dumont's Wild P.A.R.T.I.
[TO] By Michael Berlyn.



Games Workshop:
**************

Tower of Despair
For Commodore 64, Spectrum.

Tower II: The Key of Hope
[G] For Spectrum 48K. Divided into two parts.



Global Software:
***************

The Magician's Ball
[G]

Old Friends
For Commodore 128 (with on-screen map), Commodore 64.



Grana Software:
**************

Swedish software company. I think they made some other games too.

Excalibur
For Commodore 64.



Gremlin Software:
****************

Suspicious Cargo



Hewson Consultants:
******************

Quest
[G] For Spectrum.



High Energy Software:
********************

High Energy Software also produces the text adventure design system
TADS which has also been used to write these adventures. It is
shareware $40 and available from ftp.gmd.de.


Commercial
----------

Perdition's Flames
[TO, 1993] By Michael J. Roberts. Source code available to registred users.


Freeware/Shareware
------------------

Ditch Day Drifter
[TO, 1990] By Michael J. Roberts. Included (with source) in the TADS
distribution.

Deep Space Drifter
[TO, 1990] By Michael J. Roberts and Steve McAdams. Shareware $15. Source 
code available to registred users.



Highland Computer Services:
**************************

Mummys Curse
For Apple II.

Oldorfs Revenge
For Apple II.



Horrorsoft:
**********

Elvira
Development (see Accolade).

Personal Nightmare



Brian Howarth:
*************

See also under Tynesoft.

Mysterious Adventures Series
----------------------------

These games were originally released for the TRS-80.
At least some of these games were available for Dragon-32.
Brian Howarth used a basic game design tool for writing Scott Adams 
databases and wrote his own TRS-80 driver so he could then ship and 
sell them. This driver became the Adventure International Spectrum 
driver for all games including Scott's and Brian did a lot of the 
code used for the graphics system in the later Spectrum games. 
After all these games Brian was involved in Dungeons & Dragons game 
stuff. The ScottFree interpreter on ftp.gmd.de will play the Brian 
Howarth databases.
Distributed by Molimerx Ltd and Channel 8 Software, later by 
Adventure International. Some time also by Digital Fantasia. These 
games are available in both the UK and the US. 

The Golden Baton
[DG, 1981, 82] By Brian Howarth. For Commodore 64, Spectrum, TRS 
Model 1 [TO]. 

The Time Machine
[DG, 1981] By Brian Howarth. For Commodore 64, TRS Model 1 [TO].

Arrow of Death, part 1
[DG, 1981, 82] By Brian Howarth. Commodore 64, For TRS Model 1 [TO].

Arrow of Death, part 2
[DG, 1982] By Brian Howarth. For Commodore 64, TRS Model 1 [TO].

Escape from Pulsar 7
[DG, 1982] By Brian Howarth and Wherner Barnes. For BBC Micro, 
Commodore 64, TRS Model 1 [TO].

Circus
[DG, 1982] By Brian Howarth and Wherner Barnes. For BBC Micro, 
Commodore 64, Spectrum, TRS Model 1 [TO].

Feasibility Experiment
[G] For Commodore 64.

The Wizard of Akyrz
[G] By Brian Howarth and Cliff J. Ogden. For Commodore 64.

Perseus and Andromeda
[DG, 1983] By Brian Howarth. For Commodore 64.

Ten Little Indians
[G] By Brian Howarth. For Commodore 64.

Waxworks
[G] By Brian Howarth and Cliff J. Ogden. For Commodore 64.



Hutchinson Computer Publishing:
******************************

The Fourth Protocol
[G] For Spectrum. Based on the book of the same title by Frederick 
Forsyth. Divided into three parts. Both icon and text input.



ICOM Simulations, Inc:
*********************

American company.  All of these are very graphical adventures where 
you point and click in the pictures to get things, etc.  Icom has been 
doing the "Sherlock Holmes: Consulting Detective" series recently.  
There are three volumes out on CD-ROM only.  They probably shouldn't 
be regarded as adventures, though.  Distributed by Mindscape, Inc.

Dj Vu: A nightmare Comes True!!
[IG, 1985] For Amiga, Apple IIGS, Macintosh, PC (Windows).

Uninvited
[IG, 1986] For Amiga, Apple IIGS, Atari ST, Macintosh, PC (Windows).

Shadowgate
[1987, 88] For Amiga, Apple IIGS, CD-I system (on CD), Macintosh.

Dj Vu II: Lost in Las Vegas
[1988] For Amiga, Apple IIGS, CD-I system (on CD), Macintosh.



Incentive Software:
******************

They also made Graphic Adventure Creator.

Ket Trilogy
-----------

Mountains of Ket
For Dragon, Spectrum 48K.

Temple of Vran
For Dragon, Spectrum 48K.

The Final Mission
For Dragon, Spectrum 48K.


Others
------

Winter Wonderland
For Amstrad CPC, BBC B, Commodore 64, Spectrum.



IJK Software:
************

Fantasy Quest
[TO] For Oric-1.



Infogrames:
**********

The Inheritance Panic in Las Vegas.
[IG] For Commodore 64.



IntelliCreations:
****************

They distributed Datasoft, Inc.



Interceptor Micros:
******************

Heroes of Karn
[BG, music] For Commodore 64, Spectrum 48K (improved parser and 
graphics but no music) [1985].



Interplay Productions:
*********************

Distributed by Activision, Inc until sometime round 1987, then by 
Electronic Arts.  Located in Los Angeles, CA (earlier Irvine, CA).  
They used a system called Advent 2 to create their games.

Mindshadow
[G] For Amstrad 464, Apple II, Atari 800, XE, XL (disk), Atari ST, 
Commodore 64 (disk only), PC, PCjr, Spectrum. 

The Tracer Sanction
[BG (some animation)] For Commodore 64.

Borrowed Time
[G, 1985] Story by Brian Fargo and Michael Cranford.  Graphics by 
David Lowery, Curt Toumanian and Greg Miller.  For Amiga, Atari ST, 
Commodore 64. Common commands could be entered with icons.

Tass Times in Tonetown
[G, 1986] Story by Michael Berlyn, Muffy Berlyn, Brian Fargo and Steve 
Nielsen.  Graphics by Bill Heineman and Todd Canasta.  For Amiga, 
Apple IIGS, Atari ST, Commodore 64, PC. Includes four-page tabloid 
newspaper. Common commands can be entered with icons.



Legend:
******

Valhalla
[IG] Very graphical adventure with pictures of all locations and a lot of
small stickmen walking around and doing things. For Commodore 64,
Spectrum 48K.



Legend Entertainment Company:
****************************

A spin-off company from Infocom. Distributed by MicroProse.


Spellcasting
------------

Spellcasting 101: Sorcerers Get All the Girls
[BG (can play text-only), 1990] By Steve Meretzky. For PC.

Spellcasting 201: The Sorcerer's Appliance
[BG (can play text-only), 1991] By Steve Meretzky. For PC.

Spellcasting 301: Spring Break
[BG (can play text-only), 1992] Steve Meretzky. For PC.


Miscellaneous
-------------

Timequest
[1991] By Bob Bates. For PC.

Gateway
[1992] By Mike Verdu, Michael Lindner and Glen Dahlgren. For PC.

Eric the Unready
[1992] By Bob Bates. For PC.

Gateway II: Homeworld
[1993] By Mike Verdu and Glen Dahlgren. For PC.

Companions of Xanth
[1993]



Level 9 Computing:
*****************

An English company that produced over a dozen adventure games,
available for a wise variety of machines (Spectrum 48K, Commodore 64,
Acorn BBC B, Enterprise 64, Memotech MTX-512, NASCOM, Nimbus, Oric
48K, Spectravideo 328, MSX, Amiga, Atari ST, MS-DOS, Amstrad). 
Distributed by Rainbird.
At least for a while, they had the service of sending out clue 
sheets for their games for free. I know I had them for Colossal 
Adventure and Snowball and perhaps something more.

Early Games
===========

Verb-noun, 200+ locations. These games used a 32K virtual machine and 
text compresstion and were able to squeeze in a lot of text in a small 
amount of memory.

The Middle-Earth Trilogy (later renamed The Jewels of Darkness)
------------------------

Colossal Adventure
[TO/DG] For Amiga [DG, 1986], Amstrad [TO], Atari ST, BBC [TO], 
Commodore 64 [TO], Memotech MSX [TO], MS-DOS, NASCOM [TO], Oric 1 
[TO], Spectrum 48K [TO].  This was an expanded version of the original 
Adventure by Crowther and Woods.  At the start there was no mention of 
it being the first part of a trilogy as far as I can remember.

Adventure Quest
[TO/DG] For Amiga [DG, 1986], Amstrad [TO], Atari ST, BBC [TO], 
Commodore 64 [TO], Memotech MSX [TO], MS-DOS, NASCOM [TO], Oric 1 
[TO], Spectrum 48K [TO].

Dungeon Adventure
[TO/DG] For Amiga [DG 1986], Amstrad [TO], Atari ST, BBC [TO], 
Commodore 64 [TO], Memotech MSX [TO], MS-DOS, NASCOM [TO], Oric 1 
[TO], Spectrum 48K [TO].


The Silicon Dreams Trilogy
--------------------------

Snowball
[TO/DG] For Amiga [DG], Amstrad [TO], Atari 8-bit [TO], BBC [TO], 
Commodore 64 [TO], Lynx [TO], Memotech MSX [TO], NASCOM [TO], Oric 1 
[TO], Spectrum 48K [TO].  I don't think this was meant to be part one 
of a trilogy from the start either.  Snowball had more than 7000 
rooms.

Return to Eden
[TO/DG, 1984] For Amiga [DG], Amstrad [TO], Atari 8-bit [TO], BBC 
[TO], Commodore 64 [DG], Lynx [TO], Memotech MSX [TO], NASCOM [TO], 
Oric 1 [TO], Spectrum 48K [DG]. Contained about 220 locations.

The Worm in Paradise
[TO/DG] For Amiga [DG], Commodore 64 [DG], Spectrum 48K [DG].


The Time and Magik Trilogy
--------------------------

Lords of Time
[DG/TO] By Sue Gazzard.  For Amiga, Amstrad [TO], Atari 8-bit [TO], 
BBC [TO], Commodore 64, Lynx [TO], Memotech MSX [TO], NASCOM [TO], 
Oric 1 [TO], Spectrum 48K.

Red Moon
[DG, 1985] For Amiga, Commodore 64, Spectrum. 

The Price of Magik
[DG, April 1986] For Amiga, Commodore 64, Spectrum. There were three 
different versions available for the Spectrum: A text-only version, a 
graphic version with reduced text, and a Spectrum 128K version with full 
text and graphics.


Miscellaneous
-------------

Emerald Isle
For BBC Micro, Commodore 64, Spectrum.

Erik the Viking
[DG, 1984] For Commodore 64.

The Archers
Development by Level 9 Computing. See under Mosaic Publishing.

The Secret Diary of Adrian Mole aged 13 3/4 -- The Computer Game
Development by Level 9 Computing. See under Mosaic Publishing.


Later Games
===========

Which deteriorated as they tried a new game engine, which although more 
powerful reduced the size of the games.

Knight Orc
[BG, 1987] For Commodore 64, Amiga, PC. Divided into three parts.

Gnome Ranger
[1988] Divided into three parts.

Gnome Ranger II: Ingrid's Back
[1988, 89] Divided into three parts.

Lancelot
[1988] Divided into three parts.

ScapeGhost
[1989] Divided into three parts.



Lothlorien:
**********

Time Sanctuary



Lucasfilm Ltd -- Games Division:
*******************************

They later changed their name to Lucas Art. They are distributed by 
Activision, Inc.

Labyrinth
[BG, 1986] By David Fox. For Apple II. Based on the film of the same 
name. The game has no facility for ordinary text input, instead you 
choose from two scrolling lists of words.

Maniac Mansion
[G, 1987] Design by Ron Gilbert and Gary Winnick. Text by David Fox. 
For Apple II, Commodore 64. Also available in German.

Zak McKracken and the Alien Mindbenders
[G, 1988] Design by David Fox, David Spangler, Matthew Kane and Gary 
Winnick. For Commodore 64, PC. Also available in German.

Indiana Jones and the Last Crusade
[G, 1989] Based on the movie. Also available in German.

Loom
[G, 1990] By Brian Moriarty and Marc Ferrari. For Macintosh, PC. 
Also available in German. 

The Secret of Monkey Island
[G, 1990] By Ron Gilbert. For Amiga, Macintosh, PC. Also available 
in German. 

Monkey Island II: LeChuck's Revenge
[G, 1992] For Amiga, PC, Macintosh. Also available in German.

Indiana Jones and the Fate of Atlantis
[G, 1992] For Amiga, Macintosh, PC. Also available in German.

Maniac Mansion 2: Day of the Tentacle
[G, 1993] For PC. Also available in German.

Sam & Max Hit the Road

The Dig
By Brian Moriarty. Not yet released (Aug 1993). Uses a newly-developed
point-and-click interface.



Macmillan:
*********

They distributed Delta 4 Software.



Magnetic Scrolls:
****************

An English company (1 Chapel Court, London SE1 1HH, England) that 
originally wrote adventure games with a very powerful (but sometimes 
unusually picky) parser, and very nice 16 colour hi-res pictures.  
Since 1990 (Wonderland), they are using a new GUI called Magnetic 
Windows.
Distributed by Rainbird up to 1989, then by Mastertronic until 1992, 
and after that by MicroProse.

The Pawn
[TO 1985/BG 1986] Story by Rob Steggles.  Graphics by Geoff Quilley.  
For Amiga [BG], Atari ST [BG], Commodore 128 [G?], Commodore 64 [TO], 
PC, Sinclair QL [TO], Spectrum 128K.  Commodore 64 version in box with 
playing guide, poster and 60-page novella.

The Guild of Thieves
[BG 1987] Story by Rob Steggles. Graphics by Geoff Quilley and 
Tristan Humphries. For Amiga, Atari ST, Commodore 64, PC.

Jinxter
[1987] Story by Rob Steggles?

Corruption
[G, 1988] Story by Rob Steggles and Hugh Steers. Graphics by Alan 
Hunnisett and Richard Selby.

Fish!
[G, 1988]  Story by John Molloy, Pete Kemp, Phil South and Rob 
Steggles. Graphics by Geoff Quilley, Alan Hunnisett, Chris Kent, 
Richard Selby and Tristan Humphries.

Myth
[G, 1989] Story by Paul Findley.  Graphics by Geoff Quilley, Tristan 
Humpries and Chris Kent.  This is a short game that hasn't been 
released to the general public, but was given as a welcome present in 
some british adventure club/mailorder firm.

Wonderland
[G, 1990] Story by David Bishop. Graphics by Alan Hunnisett, Chris 
Kent, Anna Williams and Geoff Quilley.

Magnetic Scrolls Collection, Volume I
[1991] Contains The Guild of Thieves, Corruption and Fish! remade 
using Magnetic Windows.

The Legacy: Realm of Terror
[1993] This is a Horror RPG from MicroProse that they have had a hand 
in developing.  For PC.



Mastertronic:
************

They distributed Magnetic Scrolls (1989-1992) and Smart Egg Software.

Se-Kaa of Assiah
[GR] For Commodore 64.



Med Systems Software:
********************

They were distributed by All American Adventures.

Jymm Pearson
------------

These adventures are written using the same interpreter used for the 
"Other Ventures"-series published by Adventure International.

The Institute
[1981] By Jymm Pearson. 

Lucifer's Realm
[G, 1982] By Jymm Pearson and Robyn Pearson. For Commodore 64, Apple 
II. 

The Farvar Legacy
[1983] By Jymm Pearson. 

The Paradise Threat
By Jymm Pearson. 


Others
------

Asylum
[BG] For Commodore 64.

Death Maze 5000
(This might not be an adventure.)

Labyrinth



Melbourne House:
***************

British software company.  Their Tolkien trilogy (Hobbit/LoTR/SoM) is 
infamous for numerous bugs.  Distributed by Virgin Games.

Joystick adventures
-------------------

These were a combination of traditional text and scrolling graphics 
with a minimally animated figure that one moved around the screen. 
The parser only recognized the first two letters of each word.

Zim Sala Bim

Grand Larceny
For Commodore 64.


Normal adventures
-----------------

Hampstead
For Commodore 64.

The Hobbit
[GD, 1983/G, 1985] By Philip Mitchel and Veronika Megler.  For Amstrad 
[1985], Commodore 64, MSX [1985], Oric-1, Spectrum 48K.  The enhanced 
version (1985) had extra problems, additional text, larger 
vocabulatory and enhanced graphics and was available on disk for 
Apple, Commodore 64 (also included music), PC.  Very good parser, 
vocabulatory and non-player characters for the time.

Sherlock Holmes
[G, 1985] By Philip Mitchel. For Commodore 64, Spectrum 48K.

Terrormolinos
[G, 1985] Originally developed by Peter Jones and Trevor Lever with 
The Quill.  For Commodore 64, Spectrum.  Two-word parser.  You are 
going on holiday to Torremolinos, but you have to do ten totally 
unusual photographs of the town to prove to your neighbours that you 
have been there.

The Lord of the Rings: The Fellowship of the Ring
[DG, 1986] By Philip Mitchel.  For Amstrad, BBC, Commodore 64, 
Spectrum 48K.  Pseudo-graphical adventure with a lot of different 
viewpoint characters to choose from.  As far as I can remember, one 
had to change character now and then to solve the game.  Very slow.  
Includes two cassettes, a large booklet and a paperback copy of J.  R. 
 R.  Tolkien's The Fellowship of the Ring.

Shadows of Mordor

War in Middle Earth
[G, 1989] For Apple IIGS.

Demon's Tomb: The Awakening
[1990]

Classic Adventure
[TO] By John Steele-Jones. For Commodore 64, Spectrum. A remake of the 
original adventure.  

Mordon's Quest
[TO] By John Steele-Jones. For Commodore 64, Spectrum 48K. 150 locations, 
500 words. 

Castle of Terror
[DG] For Commodore 64. Divided into two parts (the second one loaded 
automatically when you entered the castle; there was no turning back 
then). Had graphics for all rooms, but I don't think they were necessary 
in more than a few places. 



Microdeal:
*********

Williamsburg
[TO] For Commodore 16.

Mansion Adventure
[TO] For Commodore 16.



Micro Fun:
Micro Lab:
*********

I've seen both these company names mentioned concerning these games. 
Which one should it be?

Death in the Caribbean
For Apple II, Commodore 64 (?).

Madventure
For Apple II.



MicroProse:
**********

They distribute Magnetic Scrolls (from 1992) and Legend 
Entertainment Company.

Dark Lands

The Legacy: Realm of Terror
This is a Horror RPG that Magnetic Scrolls have had a hand in
developing. For PC.



Mindscape, Inc:
**************

They distribute Angelsoft, Inc and ICOM Simulations, Inc.

Brattacas
[IG] For Amiga, Atari ST.

Racter
"As Eliza was an early computer program that simulates artificial 
intelligence, so Racter is a program that simulates artificial 
insanity [...] A program that interviews you, tells you stories and 
anecdotes, etc."



Molimerx:
********

They distributed the Brian Howarth Mysterious Adventures Series.



Mosaic Publishing:
*****************

Mosaic specialize in "bookware" which is better described as 
interactive fiction than adventure. There is mainly narrative text 
with only occasional player interaction. Their games are programmed 
by Level 9 Computing and The Ram Jam Corporation.

The Archers
[G] By Level 9 Computing.  For Commodore 64.  Your goal is to write 
scripts to keep the audience ratings for the Archers soap opera up.  
The game is scripted by the real Archers scriptwriters in 
collaboration with Level 9 Computing.

The Secret Diary of Adrian Mole aged 13 3/4 -- The Computer Game
[G] By Level 9 Computing.  For Commodore 64.  Divided into four parts. 
All input to the game is done by pressing 1, 2, 3 or 4.

Twice Shy
[BG] By The Ram Jam Corporation.  For Commodore 64.  Written with The 
Biro.  The screen is divided into three parts, picture, location 
description and player interaction.


Number 9 Software:
*****************

Beatle Quest
For Commodore 64.



Ocean:
*****

The Neverending Story
[G] For Amstrad, Atari, Commodore 64, Spectrum.



On-Line Systems:
***************

See Sierra On-Line, Inc.



Penguin Software Inc:
********************

See PolarWare.



Phoenix Software:
****************

Adventure in Time
Probably only for Apple II.

Birth of the Phoenix
Probably only for Apple II.

Queen of Phobos
Probably only for Apple II.

Sherwood Forest
Probably only for Apple II.



Pixel Games:
***********

Trader
For Spectrum.



PolarWare:
*********

The company was called Penguin Software Inc until 1986.  Oo-Topos, 
Transylvania, The Crimson Crown and The Coveted Mirror were originally 
published in 1981-83 and later reissued as Comprehend Interactive 
Novels.

Oo-Topos
[TO, 1981/G, 1986] By Michael Berlyn, Muffy Berlyn. Two-word parser. 
For Apple II, Commodore 64, PC/VGA.

Transylvania
[1982/1986] By Antonio Antiochia. For Apple II.

Transylvania 2: The Crimson Crown

The Coveted Mirror
[1983/1986]

Transylvania 3
For Apple IIGS.

Talisman

The Quest
[G, 1983] By Toler, Dallas and Rea.

Xyphus
[1984] By Skip Walker and Dave Albert.



Quicksilva:
**********

The Ring of Power
[1983] By F. J. Preston.

The Thompson Twins Adventure
[1984] By F. J. Preston.

Smugglers Cove
[G] For Spectrum.

Velnors Lair
[TO] For Spectrum.



Radar Games:
***********

British company.

Confidential
For Spectrum (and probably Amstrad and Commodore 64).



Rainbird Entertainment:
**********************

They distributed Magnetic Scrolls (until 1989) and Level 9.

Legend of the Sword
A very nice adventure game with a pretty good parser and an optional
non-exhaustive graphical interface.  You could do most things by
selecting icons, menu items and lists, but not everything.  Fantasy
setting, get a magical sword and shield in order to allow killing the
big bad guy.



The Ram Jam Corporation:
***********************

Valkyrie 17
[GR] For Commodore 64.

Three Days in Carpathia
[GR] For Commodore 64. Sequel to Valkyrie 17. Written with The Biro.

The Sock
Written with The Biro.

Tooth Affair; Chicago
Written with The Biro.

Shadow Warrior
Written with The Biro.

The Amulet
Written with The Biro.

Twice Shy
Development by The Ram Jam Corporation. See under Mosaic Publishing.



Richard Shepherd Software:
*************************

Invincible Island
[G] For Spectrum 48K.

Devils in the Deep
[G (3D)] For Spectrum 48K. Written in Basic. 

Transylvanian Tower
[G (3D)] For Spectrum 48K.



Robico Software:
***************

Assassin
[TO] For BBC B. Over 220 locations. Includes adventurer's notebook.



Runesoft:
********

Robyn Hode
For Spectrum 48K. Written with The Quill. Divided into two parts 
(finishing the first part gives you the password to the second).



Scandinavian PC Systems:
***********************

Stugan
For PC. Written in Swedish.



Scott Adams:
***********

See Adventure International.



SCR Adventures:
**************

British company. Distributed by CDS.

Castle Blackstar
[TO] By Mark Shepherd and Mike Redman. For Commodore 64.



Screenplay:
**********

They were distributed by All American Adventures.

Asylum
[G] For Commodore 64, Atari 400/800, PC. This game had both text 
input and scrolling 3D graphics.

The Institute
[1983] By Jymm Pearson, Robyn Pearson, Norm Sailer and Rick Incrocci.



Scumbag Software:
****************

Busted (Release 1)
[TO] By Jon Drukman. For Advsys 1.2 interpreters. Freeware. 
Available from ftp.gmd.de.



Sentient:
********

Cyborg
[ca 1982] By Michael Berlyn.



Severn Software:
***************

Moria
[G] For Commodore 64, Spectrum 16K/48K. Based on "The Lord of the 
Rings". 



Sierra On-Line, Inc:
*******************

American company (P.  O.  Box 485, Coarsegold (Oakhurst), CA 93614) 
founded by Ken and Roberta Williams.  The company was originally 
called On-Line Systems. They were distributed by All American 
Adventures. 


Early games
-----------

Some of the games under this heading might belong in one of the 
other series.

Mystery House
[DG, 1980] By Roberta Williams.  For Apple II.  This was released into 
the public domain at Sierra's 10th anniversary (around 1987-88 (?)).  
This might have been the first graphical adventure written. The 
graphics were actually monochrome line drawings with stick figures 
for people but that didn't stop the game from being an instant 
success.

Threshold

Marauder

Softporn
[TO, 1981] For Apple II. Later re-released with graphics as Leisure 
Suit Larry. 

Mickey's Space Adventure
By Roberta Williams.


HiRes Adventures/Sierra Ventures
--------------------------------

This series was published 1979-1982, and contained around ten games. 

1: Mission Asteroid
[G] By Roberta Williams. For Apple II.

2: The Wizard and the Princess
[G, 1981] By Roberta Williams. For Commodore 64, PC (as Adventures 
in Serenia). 

?: Cranston Manor
[G] For Apple II.

6: Dark Crystal
[BG, 1982] By Roberta Williams. For Apple II, Atari, PC.

?: Time Zone
[G, 1982] By Roberta Williams.  For Apple II.  This game took up 6 
disks, both sides for the Apple II which was very big for the time.

?: The Golden Fleece
[G] For Commodore 64.


Later graphical games
=====================

These games are more or less three-dimensional and have moving 
graphics with an image of yourself that you have to move around the 
screen to do things.  Most (all?) of these are available for the 
Amiga.

King's Quest Series
-------------------

Kings Quest: Quest for the Crown
[IG, 1984] By Roberta Williams.  For Amiga, Apple IIGS, Atari ST, PC.  
This is supposed to have been a demonstration product for the PCjr, 
commissioned by IBM.

Kings Quest II: Romancing the Throne
[IG] By Roberta Williams. For Amiga, Apple IIGS (?), Atari ST, PC.

Kings Quest III: To Heir is Human
[IG] By Roberta Williams and Al Lowe. For Amiga, Apple IIGS (?), 
Atari ST, PC. 

Kings Quest IV: The Perils of Rosella
[IG, 1988] By Roberta Williams. For Amiga, Apple IIGS (?), Atari ST, PC.

Kings Quest V: Absence Makes the Heart go Yonder!
[IG, 1990] By Roberta Williams. For PC, Macintosh.

Kings Quest VI
[IG] For PC.


Space Quest Series
------------------

Space Quest I: The Sarien Encounter
[IG, 1986, 87] By Mark Crowe and Scott Murphy. For Amiga, Apple 
IIGS, Atari ST, PC. 

Space Quest II: Vohaul's Revenge
[IG, 1987] By Mark Crowe and Scott Murphy. For Amiga, Atari ST, PC.

Space Quest III: The Pirates of Pestulon
[IG, 1989] By Mark Crowe and Scott Murphy. For Amiga, Atari ST, PC.

Space Quest IV: Roger Wilco and the Time Rippers
[IG, 1991] By Mark Crowe and Scott Murphy. For PC.

Space Quest V: Roger Wilco in the Next Mutation
[IG] For PC.


Leisure Suit Larry Series
-------------------------

Leisure Suit Larry I: The Land of the Lounge Lizards
[IG, 1987] By Al Lowe and Mark Crowe.  For Amiga, Apple IIGS, Atari 
ST, PC.  This is a graphical re-release of the game Softporn.

Leisure Suit Larry II: Looking for Love (in several wrong places)
[IG, 1988] By Al Lowe. For Amiga, Apple IIGS, Atari ST, PC.

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating 
Pectorals
[IG] By Al Lowe. For PC.

Leisure Suit Larry V
[IG, 1992] (The author swore after completing part III that he would 
never write part IV.) For PC, Macintosh.


Police Quest Series
-------------------

Police Quest: In Pursuit of the Death Angel
[IG, 1987] By Jim Walls. For Amiga, Apple IIGS, Atari ST, PC.

Police Quest II: The Vengeance
[IG, 1988] By Jim Walls. For Amiga, Atari ST, PC.

Police Quest III
[IG] For PC.


Quest for Glory Series
----------------------

Hero's Quest (Quest for Glory) I: So You Want to be a Hero
[1989] By Lori Cole. For PC.

The Quest for Glory II: Trial by Fire
[1990] By Lori Cole and Corey Cole. For PC.

The Quest for Glory III
For PC.

The Quest for Glory IV
For PC. Scheduled fall 1993.


Where do these go?
------------------

The Black Cauldron
By Roberta Williams, Mark Crowe and Scott Murphy. For PC.

Mixed-up Mother Goose
[1987, 90] By Roberta Williams.

Gold Rush!
[1988] By Doug MacNeill and Ken MacNeill.

Manhunter: New York
[1988] By Dave Murry, Barry Murry and DeeDee Murry.

Manhunter 2: San Francisco
[1989] By Dave Murry, Barry Murry, DeeDee Murry and Barbara Ward.

Codename: Iceman
By Jim Wall.

The Colonel's Bequest
[1989] By Roberta Williams.

Conquests of Camelot
By Christy Marx.

Jones in the Fast Lane
[1990]

Conquests of Long Bow: The Adventures of Robin Hood
[1992] For PC.

The Betrayal at Krondor

Laura Bow II: Dagger of Aman Ra
For PC.

Freddy Pharkas
For PC.



Sim Soft:
********

Napoleon's Sandwiches
[TO] Written with The Quill (?). Divided into two parts.



Simon and Schuster:
******************

Star Trek - The Kobayashi Adventure (Kobayashi Alternative?)
[TO, 1985] For Apple II, Commodore 64.



Sirius:
******

Primarily an Apple II company.

Gruds in Space
[G, 1983] By Chuck Sommerville and Joseph Dudar. For Apple II, 
Commodore 64. 

Blade of Blackpool
[G] For Apple II.

Escape from Rungistan
[G] For Apple II.

Critical Mass
[G]



Sir-Tech:
********

The Usurper: The Mines of Qyntarr
[TO] Released some time around 1987.



Smart Egg Software:
******************

British company. Distributed by Mastertronic and CRL.

Rigel's Revenge
[1987] By Ron Harris, Nigel Brooks and Said Hassan.

Federation
[1988]

The Quest for the Golden Eggcup
By Hervey Lodder, Nigel Brooks, Simon Donstan and Said Hassan.



Softoon:
*******

Sherwood Forest



Southern Software:
*****************

Afghan Attack
[TO] For Spectrum 48K. Divided into two parts.



SophistiChaos Game Design:
*************************

All these games are written with TADS. SophistiChaos Game Design can 
be contacted through Hans Persson (unicorn@lysator.liu.se).

The Cyberventure Trilogy
------------------------

Enhanced
[TO, December 1993] By Hans Persson and Dominik Zemmler. Shareware 
($10) available at ftp.gmd.de. 

Sensorer
(Currently under development.)

Icebreaker
(Planned.)



Spinnaker:
*********

They distributed Telarium Corporation.

Below the Root
Partial map included in the package.



Sunshine Press:
**************

The Eye of the Star Warrior
Published in listing form in the book "Spectrum Adventures". The
entire program is carefully explained. Graphics. For Spectrum.



Swescot:
*******

Den stulna kungaspiran
For Spectrum. Written in Swedish.



Synapse Software:
****************

American company (Richmond, CA), distributed by Brderbund.

Mindwheel
[TO, 1985] By William Mataga, Robert Pinsky and Steve Hales.  For 
Apple II, Atari 8-bit, Commodore 64, PC.  Came with a book of about 70 
pages containing a story outlining what was going on in the game.  I 
have seen this reviewed as a text only game but I'm pretty sure the 
version I played have graphics.  Anybody who knows?

Essex
[TO, 1985] By Bill Darrah. For Apple II, Commodore 64, PC.

Brimstone
[1985] By James Paul.

Breakers
[1985]

Ronin

House of Changes

Deadly Summer



Telarium Corporation:
********************

American company (One Kendall Square, Cambridge, MA 02139, 
(617)494-1224).  Up to 1984, the company was called Trillium.  Some of 
their games are published on the "Windham Classics" label.  They are 
distributed by Spinnaker.


As Telarium
-----------

Fahrenheit 451
[1984] For Apple II, Commodore 64.  Based on the novel of the same 
name by Ray Bradbury.

Rendezvous with Rama
[G, 1984-85] By Arthur C.  Clarke and Byron Preiss.  For Apple II, 
Commodore 64 (2 disks).  Package includes hint booklet and some maps.  
The game contains two action sequences that can be practiced with a 
special command.

Amazon
[1984] By Michael Crichton. For Apple II, Commodore 64.

Dragonworld
[1984-85] By Byron Preiss and Michael Reaves.

Nine Princes in Amber
[G, 1985] For Commodore 64.  Based on the books "Nine Princes in 
Amber" and "The Guns of Avalon" by Roger Zelazny.

Perry Mason: The Case of the Mandarin Murder
[G, 1985] By Erle Stanley Gardner and Paisano Prod. For Commodore 64.

The Scoop
[1989] Based on Agatha Christie.

Shadowkeep
Based on Alan Dean Foster. For Apple II, Commodore 64.
 
Starman Jones
Based on Robert A. Heinlein. This might be unpublished.

The Grand Adventure
Based on Philip Jose Farmer. This might be unpublished.


As Windham Classics
-------------------

Treasure Island
[1984-85]

Alice in Wonderland
[1984-85]

The Wizard of Oz
[G, 1985] For Apple II, Commodore 64, PC.

Below the Root (Roots?)



Topologica Ltd:
**************

A number of the games here were originally published by Acornsoft but 
their authors took the games to Topologica when Acornsoft decided not to 
publish adventure games and converted them for other computers.
This company is still present in Peterborough, Britain, contactable on +44 
733 244682 They publish for BBC, Electron, Master, Archimedes, PC, Amstrad 
CPC, Amstrad PCW, Spectrum +3 and soon Atari ST. 
Small here means up to around 150 locations, large means over 400,
medium means in between.

The Doom trilogy (Science Fiction adventure)
----------------

Countdown
Originally written by Acornsoft. Expanded by about 50% when
republished by Topologika.

Return

Last Days of Doom


Miscellaneous
-------------

Acheton
Large adventure in the Colossal Cave style. Originally written for an
IBM 370 at Cambridge University, and available on several other 370
compatible sites. Later published by Acornsoft, and later still by
Topologika. Acheton predates most published adventures barring
Colossal Cave (by which its authors were inspired) and Zork (the
original Vax version). Acheton was first written in 1978.

Hamil
Small adventure with some Mathematical bias. Originally written for an
IBM 370 at Cambridge University, and available on several other 370
compatible sites. Later published by Acornsoft, and later still by
Topologika.

Philosophers' Quest
Medium sized game.  Originally written for an IBM 370 at Cambridge
University, and available on several other 370 compatible sites. Later
published by Acornsoft, and later still by Topologika. The Acornsoft 
version was a cutdown of the original, the Topologika version is the 
full thing. 

Monsters of Murdac
Small adventure. Originally produced for the IBM 370 system, later
converted for Topologika.

Avon
Small Shakespearian adventure. Originally produced for the IBM 370
system, later converted for Topologika.

Hezarin
Large adventure in Colossal Cave style. Originally produced for the
IBM 370 system, later converted for Topologika.

SpySnatcher
Whodunnit adventure in MI7

Giant Killer
Mathematical adventure for secondary education

Castle of Riddles
Originally written by Acornsoft.



Trillium Corporation:
********************

See Telarium Comporation.



Tynesoft:
********

This might be a label under Adventure International.

Super Gran: The Adventure
[BG, 1985] By Brian Howarth and Mike Woodroffe. For Commodore 64.

Lone Survivor
By Brian Howarth



U. S. Gold:
**********

See under All American Adventures.



Ultrasoft:
*********

American company. Distributed by Brderbund Software.

Mask of the Sun
[1984] For Apple II, Commodore 64. Also available in German as Das 
Geheimnis der Aztekenmaske.

Serpent's Star
[1985] By Scott Shumway. Sequel to Mask of the Sun



Usbourne:
********

The Mystery of Silver Mountain
Island of Secrets
For Commodore 64, VIC-20 16K. Published as a book in listing form.  Will 
also work on Commodore 16, but this machine is not listed on the book.



Virgin Games:
************

They distribute Melbourne House.



Jacob Weinstein:
***************

(jacobw@phoenix.princeton.edu)

Modernism
By Jacob Weinstein. A tiny  adventure version of Waiting for Godot 
by Samuel Beckett. Written in TADS.

Save Princeton v1.99
[TO, 1991] Plotted by Jacob Weinstein and Karine Schaefer. Implemented by 
Jacob Weinstein. Written in TADS. Shareware $10.



Windham Classics:
****************

See Telarium Corporation.



Various companies:
*****************

??Words & Pictures Ltd?? (c/o Mastertronic) (UK)
------------------------
Se-Kaa of Assiah (2 parts)
[1984] By Clive Wilson and Les Hogarth.

Zzzz
[1985]



221B Baker Street

Adventure (also known as Colossal Cave)
[TO] The Original adventure game. By Willie Crowther and Don Woods. Never
commercially released in this version, although a lot of commercial
adaptions of this game exists.

Adventure Twinpack
I don't know what's in this. For Atari ST.

Africa Gardens
For Commodore 64.

Alpine Encounter

Amnesia
Released in the mid 1980s for the BBC in the form of a program listing in 
a magazine. It was also available on disk, probably from the magazine 
distributors. See Xanadu.

Battlestar
[1979] Unix based. This may be part of the standard System V games
distribution.

Black Sanctum
[TO] For Dragon.

Bugsy Malone

Crystals of Carus
By Richard Dawson, graphics by Claire Challis, music by Tom Gibson. For 
Commodore 64.

The Curse

Curses
[TO] By Graham Nelson. Written in Z-code with Inform. Available at
ftp.gmd.de. 

Darkseed
For PC.

Darkside of Xeen
For PC.

Demons Forge
[G] For PC.

Devil's Island

Dracula's Castle

Ecoquest
For PC.

Ecoquest 2
For PC.

Empire of Karn
For Commodore 64.

Fabulous Wanda
[G (some arcade game-like sequences)] For Commodore 64.

Forest at World's End

The Fourth Protocol
For Amstrad, Commodore 64 (?).

Giant World

Gordon Saga

Great Archaeological Race

The Helm
[TO] By Simon Jay. For Commodore 64.

Hunchback Adventure
For Commodore 64.

Impossible Mission

Infinite Inferno
[GR] By S. Hugemark and P. Henningsohn. For Commodore 64.

Jerusalem 2

Jewels of Babylon

Kentilla
For Commodore 64.

Lapis Philosophorum
Might be in German only.

Legend of Kyrandia
For Amiga, PC.

Lord of the Rings
[ca 1981] For TRS-80.

Lugi
Written on a TOPS-20 called LOTS at Stanford University, California.

Macbeth

Masquerade
[1983] By Dale Johnson. Graphics by Rick Incrocci. Distributed by 
All American Adventures.

Message from Andromeda

Mindbender
By Paul Styles. For Commodore 64.

Neverending Story
For Commodore 64.

The Paradox Effect
A straightforward text adventure with a very simple parser, based on
time travel, although I didn't see any time-based puzzles.

Phantom of the Opera
For PC.

Pilgrim
For Commodore 64.

The Quest of Merravid
For VIC-20 16K, Commodore 64.

Raaka-Tu
For TRS-80.

Ring of Darkness

Rise of the Dragon
[IG] For Amiga, PC.

Robot Odyssey I
For Apple II, PC (?).

Robots

Runefall
For Commodore 64.

Secret Agent

The 7th Guest
For PC.

Skyland
[TO]

Sundog
[G] For Atari ST, Apple II.

Time Quest

Token of Ghall
[G] For Commodore 64.

Tomb of Xeiops
[TO] For Commodore 64.

Top Secret
For Atari ST.

Treasure Hunter

Tripods

Troops
For Commodore 64.

Uncharted Waters
For PC.

Waxworks
[IG] For Amiga, PC.

Wild West
For Commodore 64.

The Wrath of Magra
By Roy Carnell. Divided into four parts.

Wyld
Distributed by All American Adventures.

Xanadu
Released at approximately the same time as Amnesia, also for the BBC and 
set in the mystical land of Xanadu. It was almost certainly written by 
the same person/team.

Zork (also known as Dungeon)
[TO] Later split up in three parts and released commercially by Infocom.



Thanks to the following people for help and/or helpful postings. I hope I 
haven't missed anyone here. Don't cry if I have left you out; just give 
me some information that is not already on the list and I will enter you 
here. :-)

Alan (iiitac@pyr.swan.ac.uk)
Andrew D. Simchik (as010b@uhura.cc.rochester.edu)
Benedikt Heinen (Benedikt_Heinen@pl.firemark.fido.de)
Brendon Wyber (b.wyber@csc.canterbury.ac.nz)
Carl Muckenhoupt (muckenho@math.rutgers.edu)
Chris Richards (crichard@umaxc.weeg.uiowa.edu)
Daniel F. Boyd (boyd@cs.buffalo.edu)
Darryl O'Neill (Darryl.S.ONeill@Waterloo.NCR.COM)
Dave Ford (ms3djf@sunlab1.bath.ac.uk)
Eric Lundquist (ericl@ocean.washington.edu)
Erik Lundevall (ludde@nada.kth.se)
Jacob Weinstein (jacobw@phoenix.princeton.edu)
James Hague (exuhag@exu.ericsson.se)
Jim Montanus (htc@sumter.cso.uiuc.edu)
John West (john@ucc.gu.uwa.edu.au)
Jon C. Lorentzen (jonlo@ifi.uio.no)
Jon Drukman (jdrukman%dlsun87@us.oracle.com)
Jon Thackray (jont@harlequin.co.uk)
Magnus Timmerby (pi92mti@pt.hk-r.se)
Marc Aurel (4-tea-2@bong.saar.de)
Matt Ackeret (unknown@apple.com)
Matthew Crosby (crosby@ucsu.colorado.edu)
Michael J. Roberts (mroberts@hinrg.starconn.com)
Michael Kinyon (mkinyon@peabody.iusb.indiana.edu)
Nathan Torkington (Nathan.Torkington@vuw.ac.nz)
Ola Rinta-Koski (ola@vipunen.hut.fi)
Paul David Doherty (h0142kdd@rz.hu-berlin.de)
Phil Goetz (goetz@cs.buffalo.edu)
Ron Dippold (rdippold@qualcom.qualcomm.com
Ronald Cook (ronny@basser.cs.su.oz.au
Stewart Stremler (strenler@ucssun1.sdsu.edu)
Ville Lavonius (lavonius@cc.helsinki.fi)
buzz_brehm@mentorg.com

