# debug

Adds to the existing debug module

To activate debugging set _DEBUG either to any true value
(equivalent to {level = 1}), or a table with the following members:

level: debugging level
call: do call trace debugging
std: do standard library debugging (run examples & test code)

say: Print a debugging message
[n]: debugging level [1]
...: objects to print (as for print)

Expose say as global function `debug'

traceCall: Trace function calls
event: event causing the call
Use: debug.sethook (trace, "cr"), as below
based on test/trace-calls.lua from the Lua distribution

Set hooks according to _DEBUG