// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2014 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Andrea Azzarone <andrea.azzarone@canonical.com>
*/

#include "LockScreenShieldFactory.h"
#include "LockScreenShield.h"

namespace unity
{
namespace lockscreen
{

nux::ObjectPtr<AbstractShield> ShieldFactory::CreateShield(session::Manager::Ptr const& session_manager, indicator::Indicators::Ptr const& indicators, Accelerators::Ptr const& accelerators, int monitor, bool is_primary)
{
  return nux::ObjectPtr<Shield>(new Shield(session_manager, indicators, accelerators, monitor, is_primary));
}

}
}
