/***************************************************************************
 *   Project TUPI: Magia 2D                                                *
 *   Project Contact: info@maefloresta.com                                 *
 *   Project Website: http://www.maefloresta.com                           *
 *   Project Leader: Gustav Gonzalez <info@maefloresta.com>                *
 *                                                                         *
 *   Developers:                                                           *
 *   2010:                                                                 *
 *    Gustavo Gonzalez / xtingray                                          *
 *                                                                         *
 *   KTooN's versions:                                                     * 
 *                                                                         *
 *   2006:                                                                 *
 *    David Cuadrado                                                       *
 *    Jorge Cuadrado                                                       *
 *   2003:                                                                 *
 *    Fernado Roldan                                                       *
 *    Simena Dinas                                                         *
 *                                                                         *
 *   Copyright (C) 2010 Gustav Gonzalez - http://www.maefloresta.com       *
 *   License:                                                              *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>. *
 ***************************************************************************/

#include "tglobal.h"
#include "taudioplayer.h"
#include "tglobal.h"

#include <QDir>
#include <QTimer>

#define TLIB_PREFIX "/pending/to/define"
#define PLUGIN_DIR QString(TLIB_PREFIX)+"/pending/to/define"

TAudioPlayer *TAudioPlayer::s_instance = 0;

TAudioPlayer::TAudioPlayer() : QObject(), m_engine(0)
{
}

TAudioPlayer::~TAudioPlayer()
{
}

TAudioPlayer *TAudioPlayer::instance()
{
    if (!s_instance)
        s_instance = new TAudioPlayer;
    
    return s_instance;
}

void TAudioPlayer::loadEngine(const QString &engineKey)
{
    // tDebug("audio engine") << "Loading engine: " << engineKey << " from: " << PLUGIN_DIR;
    
    QDir m_pluginDirectory = QDir(PLUGIN_DIR);
    
    foreach (QString fileName, m_pluginDirectory.entryList(QDir::Files)) {
        QPluginLoader loader(m_pluginDirectory.absoluteFilePath(fileName));
        QObject *plugin = qobject_cast<QObject*>(loader.instance());
        
        if (plugin) {
            tDebug("audio engine") << "******FILE: " << fileName;
            TAudioEngineIface *engine = qobject_cast<TAudioEngineIface *>(plugin);
            
            if (engine) {
                if (engine->key() == engineKey) {
                    tDebug("audio engine") << "Loaded!";
                    m_engine = engine;
                    m_engine->init();
                    break;
                }
            }
        }
    }
}

int TAudioPlayer::load(const QUrl &url, int id)
{
    if (m_engine)
        return m_engine->load(url, id);

    return -1;
}

void TAudioPlayer::play(int offset)
{
    if (m_engine)
        m_engine->play( offset);
}

void TAudioPlayer::pause()
{
    if (m_engine)
        m_engine->pause();
}

void TAudioPlayer::setCurrentPlayer(int id)
{
    if (m_engine)
        m_engine->setCurrentPlayer(id);
}

void TAudioPlayer::stop()
{
    if (m_engine)
        m_engine->stop();
}

void TAudioPlayer::seek(uint ms)
{
    if (m_engine)
        m_engine->seek(ms);
}

void TAudioPlayer::setVolume(int percent)
{
    if (m_engine)
        m_engine->setVolume(percent);
}

