Two Dimensional Array in TADS
22 Aug 1995 21:16:03 GMT
I found myself in need of the use of a 2-dimensional array for my
current game-in-progress being written in TADS. I wrote up a
simulation of one using lists last night, and thought I'd upload it for
everyone's use. It's not particularly long, complicated, nor difficult
to code - but if it saves you a few minutes it saves you a few minutes.
"Ya gotta know when to code'em and when to modem." If my game
continues in the direction it's going you'll see more basic data
structures soon, too. :)
It's in the /incoming/if-archive directory of ftp.gmd.de for now.
--
John Baker
"What the hell does that mean? Huh? 'China is here.'?
I don't even know what the hell that means!"
- Jack Burton