Floyd in Inform?
Mon, 21 Aug 1995 01:01:11 GMT
Does anyone have an implementation of Floyd from Planetfall or a
similar character, programmed in Inform? I'm mainly looking for the
best way to construct a character that follows the player around and
occasionally runs off on its own. My first take on this is to use a
daemon to move the object into the room with the player at the end of
each turn, but this has the obvious disadvantage of not obeying the
movement rules of the map, etc.
-Groos