> But these things should only be happening in the status window,
> because that's the only place where it's legal to move the
> cursor. So use a completely fixed font in the status window, and
> proportional fonts in the main window.
Except where the game asks for a fixed font, of course! I hadn't
realised that cursor moves didn't happen in the main window, but if
that's so, then of course it makes things much easier to understand.
> That's what I did in ZeX, and it seems to work, even in games which
> use quote boxes and such weird things.
How about Beyond Zork, or whichever game it is that draws a map?
(Anybody fancy writing a Z-code nethack type game?)
-- Bruce Institute of Advanced Scientific Computation bruce@liverpool.ac.uk University of Liverpool http://supr.scm.liv.ac.uk/~bruce/