Re: Inform: Implementing a computer.


Sat, 9 Dec 1995 15:37:23 GMT

Adrian Preston (te_s343@kingston.ac.uk) wrote:
: I need some opinions.

: If I were to go about implementing a computer in an adventure in Inform,
: what would be the best way, from both a player and implementation
: point of view.

If it's a command-line computer, then I'd imagine a 'type' verb would
be best. Just look at Waldo in Jigsaw.

I'd be intrigued to see what could be done to simulate a GUI...

Incidentally, edging away from text-only games, this reminds me of the
computer in "Day of the Tentacle" -- if you 'use computer' your computer
shells out into the original "Maniac Mansion" game. You could investigate
this method : the computer becomes the 'virtual' computer until you type
'quit' or 'exit'.

--
___________________________________________________________________________
John Hartnup : hartnupj@cs.aston.ac.uk | You can drink your weak lemon now,
     http://www.aston.ac.uk/~hartnupj/ | or you can save it until later...
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