Something worth bearing in mind with modern adventure games is that
almost every room in a game has some point to it. If you've visited a
room and done nothing there, then that should be a clue in itself that
there might be something you're missing.
I agree, `Curses' is hard, but I don't think it would be so enjoyable if
the solution to everything were handed to the player on a plate.
-- Gareth Rees