Re: Talk about simulations.


28 Feb 1995 16:14:28 GMT

Jadrian Zun <zun@athena.mit.edu> wrote:
> MOOs are great, however they are interpreted languages

Interactive fiction

* needs to be portable if it is to reach a large audience;
* does not make heavy processing demands;
* can't be released in source format (because most authors feel that
letting players read the code would spoil the game for them).

Thus interpretation is an ideal solution.

--
Gareth Rees