>It would be a shame if you couldn't persuade Mike Roberts to leave this
>code out of the default adv.t. Dying of starvation or thirst or lack of
>sleep within the first hundred turns or so (despite all the evidence
>that only a couple of hours had passed) has ruined the enjoyment of
>several TADS games (e.g. Busted, Save Princeton) for me.
I don't think the blame should go to Mike Roberts. It's very, very easy
to remove the starvation code from a game. That I failed to do so in the
versions of Save Princeton prior to 2.0 is my fault, not Mike's.
If the starvation thing stopped you from playing Save Princeton, by the
way, take a look at v2.0, which gets rid of the find-food-or-starve puzzle.
-Jacob Weinsteni