Re: Violence in games


9 Nov 1995 14:08:21 GMT

These sorts of things are nice, but really only reasonable for
MAJOR plot points. In 'The Resident" (currently in Beta test), there are
2 possible 'Win' endings. There is one point where you have the
uber-villian at your mercy. If you kill him, you get the 'you saved the
world and go to jail' ending. If not, you get the 'You save the world
and live happily ever after.' ending.

This is not a common case, where the effect is small enough to
not alter the plotline, but major enough to warrant a second ending.
Writing these things takes an enormous amount of time (The resident is my
first). Adding major plot branches would be, well, annoying.
--
The Big D desantom@io.com
It doesn't have to work right,
It just has to work!