>I am attempting to write an IF game using my recently purchased TADS 2.2,
>with only the manual, the incentive for a good grade, and a giant
>econo-size pecan log (all of that is true except for the pecan log part).
>This manual is O.K., except it continually makes references to the similar
>parserless program that TADS was based on, 'C', for instance: "Then,
>after that, you can just do the stuff like you used to do in 'C' you
>expert programmer, you!" Trouble is, I have no idea how to use 'C', so
>the manual loses alot of helpfulness. Plus, 'C' is the stupidest name for
>any software that I have ever heard.
Oh, come on. I'd never seen C before, and I basically learnt
object oriented programming in C by using TADS. I'm finally formally learning
C this semester, and TADS has made it easy! All I did was re-read all the
more complex bits until it made sense - it ain't that hard! I've implemented
the first level of DooM as a TADS game. Now, that was hard - all those
fucking barrels and bodies everywhere - multiple locations for all the
decoration objects to stop my game going critical. Yuk. I'm sure the newsgroup
will help you on *individual* problems, as they arise. But don't ask us to
write your code, hein? Really, it's easy if you've done *any* structured
programming.
Bon courage.
-- piers@socs.uts.edu.au kaleid@ftoomsh.socs.uts.edu.au "Manon me dit 'non', mais moi je l'aime" - Manon des Sources