Inform: Ran out of Attributes!


Sun, 20 Aug 1995 02:22:30 -0500

Sorry for all the questions.. I'm up late working on my game, trying to
get as much done as possible. :)

It seems I've run out of attributes. The compiler complained that I had
used all 48. Now what? I have to make aliases... but how do I know
which attributes are safe to use as aliases? For instance, I have these
attrib's for rooms:

Attribute lit;
Attribute outdoors;
Attribute sunlight;
Attribute public;

This is FOUR already.. which takes up space. How should I alias them?
perhaps this is ok?:

Attribute lit alias animate;
Attribute outdoors alias proper;
Attribute sunlight alias talkable;
Attribute public alias blood; ! 'blood' is an attrib I made to be set
! on characters in the game.

So is the idea to use attributes that don't normally go on a room?
(animate, talkable, etc.) ? Will this allow me to make more attributes
and not get this error?

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
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