Bad! Bad idea! No idea biscuit!
The length of the delay would vary wildly depending on what machine
the game was running on. Totally uncontrollable. In fact, the compiler
might eliminate the loop entirely if it did nothing.
You could use the timed-input opcodes to delay a reliable interval,
but I really don't recommend that either. People read at different
speeds. The boring old "hit any key to continue" is really best for
most uses.
--Z (All right, FreeFall was an exception)
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."