Re: TADS - modifying a verb
Thu, 07 Dec 95 16:29:11
One way to do this would would be to write a routine for preparseCmd to check if the
player tried to show that object in that room, and return the appropriate indirect
object if he/she did. If you need an example of preparseCmd, there's one in the 2.2
Upgrade Manual, and probably other examples elsewhere. Is there a another/better
way to do this?
Adam Ploshay
adamplo@in.net