Need help analyzing infocom v6 file


02 Feb 1995 00:33:39 GMT

I was wondering if some of the old hands at the Z-code game
could help me. I am attempting to disassemble a version 6 game file
(Zork zero) and seem to have found a discrepancy with the
specifications as set forth by Graham Nelson in the Inform
documentation.

The initial value of the program counter is still in the same
place in the header, and is still supposedly in bytes. Yet the
location it points to dosen't disassemble into anything coherent.
Have I missed something obvious? The specifications don't seem to say
anything about changes made to this between versions 5 and 6.

I have tried interpreting the initial PC as a word address, a packed
address, and a byte adress with the global function offset added.
None of these seem to work.

Any help will be appreciated.

--
----Galen Hazelwood                           Oberlin Conservatory----
Geek Code :GMU/M/CS d H s+:++ g+ p? !au a- w++ v++ C++++ L++ P+ E+ N++
           K W M-- V-- -po+(--) Y+ t@ 5+++ j R+ G++ tv b+++ D+ B--- e+
"Nobody ever said life had to make sense."        u++** h+ f r-- n- y+
---------PGP public key available -- finger above net.address---------
                   6D22AC90 5229712D E6E90C27 F6B4DAAA