>Other way around, actually. Since there is already a Macintosh port of
>TADS, it's trivial to do a native PowerMac version. You can
>basically take the 68K source and recompile with a native compiler.
>(There are a few new data structure to set up, but it should be about
>an hour's work.)
I did not know this. Thought it might be similar to moving a 16-bit
DOS app to 32-bit. Often painful.
>Snazzy formatting takes real programming time. Trust me. :-)
Well, depends what we're talking about. I the original poster (whoever it
was...amazing how that happens) was comparing the Mac TADS runtime with
MaxZip. I'm trying to think what it is that MaxZip does that TADS
doesn't. Commands you type are in boldface. I believe room titles are, as
well.
There may be a couple more commands on the menus, which I hope is
not what he meant, as I've never seen the purpose of this (does it take
more time to choose Go|West or type 'w'?). The biggie is that the status
line is a separate window. This annoys the hell out of me, especially
since the status line keeps resizing in many games (for quotes). But I'm
sure it could be done to the TADS runtime.
Really, I guess I'm confused as to what's missing from the TADS runtime
besides a splash of the boldface pen here and there. Original poster,
care to clue me in?
Matthew