>supposed to collect all the useful or valuable objects you can find -
>even though it's pretty obvious that the objects in question belong to
>other people - so stealing is probably the most common example of
>amoral behaviour in IF. Breaking and entering is also a common theme;
>just think of the white house in Zork.
This is a sore point with me -- not because I'm on a moral crusade
(the Internet is corrupting our children! Exon/Gore 84-16! 8-P ),
but because it destroys the sense of realism, and makes me fall out
of character.
Phil goetz@cs.buffalo.edu