Re: Zip v8, stuff on compression?


18 Nov 1995 23:52:00 GMT

Gareth Rees (gdr11@cl.cam.ac.uk) mentioned on 17 Nov 1995 18:59:32 GMT in rec.arts.int-fiction that::
> Dark Fiber <entropy@I_should_put_my_domain_in_etc_NNTP_INEWS_DOMAIN> wrote:
> > The compression in ZIP is shithouse. its practically non-existant, and
> > i feel it needs to be replaced with something better. Obviously such
> > techniques as LZW and HUFFMAN is not worthwhile as each string is
> > individually compressed, and RLE encoding will gain us nothing.

Unless a compression tree for all the text in the game was saved, and then
used for encoding / decoding.

> In any case, if you're worried about disk space, then use gzip.

Yeah! I think it would be cool to have an interp. that could read pkzipped
archives of games and decode & play them... ;^)

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