On Sun, 5 Nov 1995 20:34:51 GMT, ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman) wrote:
>the quest takes place over the span of a week. The most obvious approach
>was adding a day/night cycle. Of course, this looks kind of ridiculous
>without eating and sleeping, so I added that too.
This is part of the reason I asked. My game is set in a ghost town and
will contain some dream sequences (which require sleeping) and the
character will probably be stranded there for two or three days (so
being hungry will at least be mentioned, if not remedied.) Sometimes
"realism" seems to require that the character eat and sleep, even when
those things seem to have nothing to do with the game itself.
-- Carl (ravenpub@southwind.net) * Bad Command! Bad, Bad Command! Sit! Staaaaay...