: I decided against wimpy mode, and letting the player know they forgot
: something. Instead, I will go back to my code and rework it so that
: they cannot leave without a few important objects. In other words, they
: will have to use these objects to leave the country somehow.
: As always, thanks for your input :)
I would either have the object appear again on the far shore, or
have the player overhear, before the ship leaves "They say the King of
(the far shore) will pay $1,000 for a left-handed smoke shifter." On the
far shore, the player will find out that the rumor was false, but at
least she was given a strong hint that she should take the smoke shifter
with her. I would also only put in this hint if they had boarded the
ship without the object. I would hate the vage clue "something is missing."
: --
: --- Sam Hulick ------------- shulick@indiana.edu ---------------------
: Systems Consultant | Homepage:
: Indiana College Placement | http://copper.ucs.indiana.edu/~shulick/
: and Assessment Center | PGP public key available on request