>
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>I have the registered version of TADS, a small amount of knowledge of it,
>and a fair amount of imagination. I'm interested in creating a freely
>distributable I-F game or two with it, but I don't think I can do it
>alone.. at least not yet.
My advice to you is to, once you have digested the manual, design your game
on paper and then just dive into the implementation. Stuff you might have
thought would be hard will either turn out to be easy, or you'll get stumped
and have to post here and ask a question.
-- John Baker "It ain't an easy life being a self-parody." - John Baker