Re: Can I make money by writing IF?
Mon, 27 Nov 95 11:12:51 MET
In article <GDR11.95Nov26183448@stint.cl.cam.ac.uk>
gdr11@cl.cam.ac.uk (Gareth Rees) writes:
>
>Julian Arnold <jools@arnod.demon.co.uk> wrote:
>> I'm revamping the FAQ. A new section is "Can I make money by writing
>> IF?".
>
>The person to talk to is Graham Cluly, who produced a couple of
>adventure games under the name "Humbug Software" and apparantly managed
>to sell several thousand shareware registrations.
>
>If you grep the rec.arts.int-fiction archives for him, you'll find some
>posts from him describing how he did it.
>
>However, the market has changed. When companies like Sierra can
>allocate a $4 million budget to games like the recent "Phantasmagoria",
>with more than 50 people working full time on the project, what hope do
>amateurs have?
What hope we have is that we don't have to allocate 4 million dollar,
we don't have to pay 50 employees, we don't have to worry about deadlines,
we don't have to worry about loss of consistency due to a more than
manageable number of authors for one game, we don't have to shun
niche markets, we don't have to put thousands of dollars in marketing,
we don't have to care for every machine in every configuration.
I guess there's more things that work in our advantage.
Mind you, I have never sold a single game in my life (never produced
one either), but I do know that working on a small scale does have
its advantages.
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. Branko Collin . Error unknown occurred. .
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