Re: My comments on the entries


10 Oct 1995 05:11:30 GMT

In article <qqburq8hgl.fsf@tartarus.ucsd.edu>,
Darin Johnson <djohnson@tartarus.ucsd.edu> wrote:
>scythe@u.washington.edu (Dan Shiovitz) writes:
>> I agree with your reasoning here. I still don't like timed games, but I
>> don't have a way to write this sort of game without a timer either.
>
>Don't have time. If the status line didn't say "10:32", no one would
>know there was a time. Of course, the NPC's have to move around at
>certain points in the game (which is bad enough in my book, since it
>practically *requires* restoring the game multiple times).
Well, wait. I was talking about games with a time limit, ie ("Bob will try
and assassinate the king five turns after the player gets to the castle").
You're talking about using time instead of turns, apparently.

>But, does it really take 1 whole minute to move from one room to the
>next? All the action that took place could have been done in a couple
>of hours in real life.
This is true. Arguably, someone who wants to use time as a measurement here
should take the time to modify verbs so they have a time to complete them.
(Look would take a few seconds, Take would be various amounts of time, etc.)

>Darin Johnson
>djohnson@ucsd.edu

--

-------------------------------------------------+ Dan Shiovitz /**/ scythe@u.washington.edu | "Thys ys a happi snakc. The Grim Reaper /**/ shiov@cs.washington.edu | Happi snakc ys fun to eat. -------------------------------------------------+ Uh-oh, yt's a ceiboard!" http://weber.u.washington.edu/~scythe/ | -------------------------------------------------+