Game prologues and introductions


Tue, 5 Dec 1995 17:51:19 GMT

Alright, I've been working on a medium-length game for a little while
now, and things are starting to fall into place ("When it's done").

Anyways, I was wondering if people had strong opinions on whether it is
worth the effort to 'lead the player' through the introduction. Since
the game begins in an isolated area with a hunt/find and a simple puzzle
in order to progress to the remainder of the game, it would make sense
to (for instance):

THE START
You are standing in the front hall of your family's home. There is a
table in one corner.

A canteen is on the table.

[Since your goal is to reach the Great City through the Untamed Wilds,
having a water supply along would be a good idea. Maybe you should pick
up the canteen.]

What are you doing?
>

Such an option would, of course, be easily disabled (and no, I wouldn't
make the verb 'idiot mode off').

Do y'all think it's worth the effort to fiddle with it?

Mike Phillips, mike@lawlib.wm.edu