Re: Marketing, was Re: Can I make money by writing IF?


6 Dec 1995 17:13:28 -0000

>I agree, self gratification really is the only rewards for IF now.

Absolutely. I am currently writing an IF game with a friend. We have spent
most of our spare time for over a year working on it, adding new plot, etc.
Development has just slowed down considerably as both of us have gone to
different universities, but we'll probably spend most of our time over the
holidays working on it (now mainly polishing, but still allow another year :)
and I would still feel I'd benefited from the experience even if we never
actually get round to releasing it. To a large extent, it is the act of
creating the game itself that is the most satisfying of the whole experience.

That said, it certainly is nice if you find people talking about your game
to people you've never met... Old versions of early parts of the game seem to
have migrated a surprisingly long way, for a supposedly dead format.

>Money
>is out of the question. There are too many good "free" games out there.

Well, it can't do any harm to include an address in the doc for any recent
lottery winners...

>It's neat to get feed-back about your game. I get a big kick seeing THEATRE
>in the top 40 download charts. Thanks guys for voting for it.

Yes, I'd like my game to go into the top 40! I might have to re-code it for
Z-machine though, as it is currently in C on the Amiga, in 7 sub-programs,
with an assembler loader and user interface...

Martin