o Same character in two games: one of the more basic ideas. Use the files to
store what equipment the person had in one game, and then put that same
equipment when s/he starts out in the next game. Requires coding the objects
in both games, of course.
o Limited resources: Give the player say, 10 spells s/he can cast. The
trick is that these spells are useful in multiple games, and once
it's used, it's gone. So the player has to decide which game to use
them in.
o Past/Present games: This would be difficult, but cool. Have two
games set in the same place at different times. Changes in the past
affect the present. If someone creates a mountain in the past, it's
there in the present. Possibly to win the second game it's necessary
to do something in the past first.
o Varying difficult levels: Let the player play the same game
multiple times, with it getting more and more difficult each time.
Perhaps in the first game, the player can use the Magic Frobozz Wand
to get past the grue, but in the second game, there's no wand. So
in the second time of playing, s/he has to solve the maze and find
the grue repellent instead.
o Remembering configuration options: This would be handy. Let the
player have some default options (such as VERBOSE, default save
file, etc) and have them saved in a file. Then whenever playing
with a game that recognized this config file, the options would be
set automatically.
Any other ideas?
--------------------------------------------------+-------------- The Grim Reaper ** scythe@u.washington.edu | Dan Shiovitz ** shiov@cs.washington.edu | Aude ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Sapere _Music of the Spheres_ : Coming Nov '95 | ------------------------------------------------+--------------