> In article <badger.803074735@phylo>,
> Jonathan Badger <badger@phylo.life.uiuc.edu> wrote:
> >Well, something that's true in most adventure and RPGs is murder. Assuming
> >that orcs and trolls existed, you couldn't just randomly kill them to take
> >their treasure without the authorities getting upset!
>
> I don't think adventure games in general are very encouraging of _murder_.
I agree. Most IF probably doesn't encourage murder or violence. The default
reply in the inform library for attacking <someone> or <something> is along
the lines of `Violence isn't the answer'. However, the underlying philosophy
often isn't one of morality -- usually you can't commit violence because (a)
IF (by its nature) demands intellectual rather than physical solutions to
problems, or (b) if you were to get in a fight, you'd come off worst -- self
preservation.
BTW, sorry my message keep being posted twice. Don't know why but I'm
looking into it.
--Jools jools@arnod.demon.co.uk