Re: Amoral behvaiour in IF


Tue, 20 Jun 1995 16:09:44 GMT

Julian Arnold (jools@arnod.demon.co.uk) wrote:
: the society (and thus to the society as a whole) or through fear of the
: possible outcomes of his acting against these dictates (ie, punishment
: inflicted by society upon the individual in retribution for actions
: previously committed by the individual against society).

People want to experience fears but not the same ones, the
same way. Everybody wants, um, --say the neighbor bought a nice car.
Naturally a little envy sets in. The guy wants that car! But he can't
take it. Why doesn't he take it? BEcause he would be arrested and have to
give it back. The fear of being arrested and having to give the car back
in a game would be unpleasant, though perhaps the fear of being roasted
alive by a dragon guarding the car, a dragon which can be destroyed in
some way, is enjoyable.

ANother thing, morality in the real world is based, I think, on not
wanting to hurt someone else. To steal his car, for example, would. In
games no one is being hurt! There's the difference. Voila!