Re: Everything about Inform t


Mon, 26 Jun 1995 10:39:13 -0400

svanegmo@undergrad.math.uwaterloo.ca (Stephen Van Egmond) writes:
> I would be more than happy to contribute to the improvement of the
> manual. I like the way Graham Nelson described it in the introduction:
> "[some parts] are both leaden _and_ patronizing". The style of it is
> excellent and just feels right for the subject.

I just started writing (mostly as notes to myself) an "ANSI standard"
for the Inform language. It begins "This is entirely didactic. Mr.
Blobby has been shot." :-)

This is for the *language*, mind you. I'm not even going to touch the
libraries until I've done the language.

I'll bring in some excerpts tomorrow. It's kind of fun. (Fun to write,
I mean.)

BTW, I'm thinking in terms of writing additional documentation rather
than improving Graham's text. _The Inform Designer's Manual_ is a good
tutorial manual for writing games, I think; it's just a lousy
reference work. Besides, it's fun to read. How many manuals are fun to
read? Mine won't be.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."