Re: Gameplay theory: leaving object behind..


11 Sep 1995 22:22:26 GMT

In article <1995Sep10.135006.26604@news.cs.indiana.edu>, "Sam Hulick" <shulick@guava.ucs.indiana.edu> says:

>Furthermore, I think that an I-F game player should follow this simple
>golden rule about items: If you can carry it, take it with you. IMO,
>only a fool would leave things behind that were 1) not concealed
>somehow, and 2) transportable.

Personally, I see the encouragement of this sort of thing as a flaw
in most current I-F. There just aren't that many stories where it
makes sense for the protagonist to run away grabbing everything that
isn't nailed down. As an example, look at King's Quest V: few situations
in a computer game have seemed as (non-deliberately) silly to me as
having this King collecting every smelly fish he came across.

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