Basic TADS stuff (was Re: Hi! I'm new here)


30 Jul 1995 20:20:51 GMT

In article <2430140382.4702939@kamilche.wa.com>,
Cindy M. Carney <Cindy@kamilche.wa.com> wrote:
[snippety snip]
>TADS looks great! I finally took a look at it tonight, and it looks like you
>guys did a bang up job with it.
>
>I would buy the product, if it could do a couple of critical functions for
>me.
>1. Is it possible to NOT put up a dialog box for save and restore, and
>specify the file name directly with the command? Example: "SAVE FILENAME"
>and "RESTORE FILENAME".
Yes. The syntax is SAVE "FILENAME" or RESTORE "FILENAME"

>2. Can it write all game output to a specified text file, instead of or in
>addition to writing it to the screen?
Yes. The syntax is SCRIPT FILENAME

>3. Is there any way to make it accept input from a text file? Like, on
>idle, check for the existence of a file, and if it exists, read a one-line
>command from it, delete it, and execute the command?
I don't think so, exactly, since there is no concept of "idle" in TADS. It is
not a real-time system, so the time between moves is exactly how long it takes
the player to type in commands. It would be possible, but difficult, to have
it read commands from a file, though.

>Thanks in advance for your info! Number 1 is the most important to my buying
>decision, but numbers 2 and 3 are worth asking about, too.
>
>--Cindy

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