# Google Cloud Debugger API . controller . debuggees . breakpoints

## Instance Methods

Returns the list of all active breakpoints for the specified debuggee. The breakpoint specification (location, condition, and expression fields) is semantically immutable, although the field values may change. For example, an agent may update the location line number to reflect the actual line the breakpoint was set to, but that doesn't change the breakpoint semantics. Thus, an agent does not need to check if a breakpoint has changed when it encounters the same breakpoint on a successive call. Moreover, an agent should remember breakpoints that are complete until the controller removes them from the active list to avoid setting those breakpoints again.

Updates the breakpoint state or mutable fields. The entire Breakpoint protobuf must be sent back to the controller. Updates to active breakpoint fields are only allowed if the new value does not change the breakpoint specification. Updates to the 'location', 'condition' and 'expression' fields should not alter the breakpoint semantics. They are restricted to changes such as canonicalizing a value or snapping the location to the correct line of code.

### Method Details

`list(debuggeeId, waitToken=None, x__xgafv=None)`

    Returns the list of all active breakpoints for the specified debuggee. The breakpoint specification (location, condition, and expression fields) is semantically immutable, although the field values may change. For example, an agent may update the location line number to reflect the actual line the breakpoint was set to, but that doesn't change the breakpoint semantics. Thus, an agent does not need to check if a breakpoint has changed when it encounters the same breakpoint on a successive call. Moreover, an agent should remember breakpoints that are complete until the controller removes them from the active list to avoid setting those breakpoints again.

    Args:
      debuggeeId: string, Identifies the debuggee. (required)
      waitToken: string, A wait token that, if specified, blocks the method call until the list of active breakpoints has changed, or a server selected timeout has expired. The value should be set from the last returned response. The error code google.rpc.Code.ABORTED is returned on wait timeout (which does not require the agent to re-register with the server)
      x__xgafv: string, V1 error format.

    Returns:
      An object of the form:

        { # The response of listing active breakpoints.
        "nextWaitToken": "A String", # A wait token that can be used in the next method call to block until the list of breakpoints changes.
        "breakpoints": [ # List of all active breakpoints. The fields 'id' and 'location' are guranteed to be set on each breakpoint.
          { # Represents the breakpoint specification, status and results.
            "userEmail": "A String", # The e-mail of the user that created this breakpoint
            "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Breakpoint status. The status includes an error flag and a human readable message. This field will usually stay unset. The message can be either informational or error. Nevertheless, clients should always display the text message back to the user. Error status of a breakpoint indicates complete failure. Example (non-final state): 'Still loading symbols...' Examples (final state): 'Failed to insert breakpoint' referring to breakpoint, 'Field f not found in class C' referring to condition, ...
              "isError": True or False, # Distinguishes errors from informational messages.
              "refersTo": "A String", # Reference to which the message applies.
              "description": { # Represents a message with parameters. # Status message text.
                "parameters": [ # Optional parameters to be embedded into the message.
                  "A String",
                ],
                "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
              },
            },
            "logMessageFormat": "A String", # Only relevant when action is "LOG". Defines the message to log when the breakpoint hits. The message may include parameter placeholders "$0", "$1", etc. These placeholders will be replaced with the evaluated value of the appropriate expression. Expressions not referenced in "log_message_format" will not be logged. Example: "Poisonous message received, id = $0, count = $1" with expressions = [ "message.id", "message.count" ].
            "variableTable": [ # The variable_table exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the variable_table itself. For example, the object 'this', which may appear at many levels of the stack, can have all of it's data stored once in this table. The stack frame variables then would hold only a reference to it. The variable var_index field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing veariable and the referenced variable.
              { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                  # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                "members": [ # The members contained or pointed to by the variable.
                  # Object with schema name: Variable
                ],
                "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                  "isError": True or False, # Distinguishes errors from informational messages.
                  "refersTo": "A String", # Reference to which the message applies.
                  "description": { # Represents a message with parameters. # Status message text.
                    "parameters": [ # Optional parameters to be embedded into the message.
                      "A String",
                    ],
                    "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                  },
                },
                "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                "name": "A String", # The name of the variable, if any.
                "value": "A String", # The simple value of the variable.
              },
            ],
            "logLevel": "A String", # Indicates the severity of the log. Only relevant when action is "LOG".
            "finalTime": "A String", # The time this breakpoint was finalized as seen by the server. The value is in seconds resolution.
            "createTime": "A String", # The time this breakpoint was created by the server. The value is in seconds resolution.
            "stackFrames": [ # The stack at breakpoint time.
              { # Represents a stack frame context.
                "function": "A String", # The unmangled function name at the call site.
                "location": { # Represents a location in the source code. # The source location of the call site.
                  "path": "A String", # A path to the source file within the source context of the target binary.
                  "line": 42, # The line inside the file (first line value is '1').
                },
                "locals": [ # The set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
                  { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                      # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                    "members": [ # The members contained or pointed to by the variable.
                      # Object with schema name: Variable
                    ],
                    "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                      "isError": True or False, # Distinguishes errors from informational messages.
                      "refersTo": "A String", # Reference to which the message applies.
                      "description": { # Represents a message with parameters. # Status message text.
                        "parameters": [ # Optional parameters to be embedded into the message.
                          "A String",
                        ],
                        "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                      },
                    },
                    "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                    "name": "A String", # The name of the variable, if any.
                    "value": "A String", # The simple value of the variable.
                  },
                ],
                "arguments": [ # The set of arguments passed to this function Note that this might not be populated for all stack frames.
                  { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                      # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                    "members": [ # The members contained or pointed to by the variable.
                      # Object with schema name: Variable
                    ],
                    "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                      "isError": True or False, # Distinguishes errors from informational messages.
                      "refersTo": "A String", # Reference to which the message applies.
                      "description": { # Represents a message with parameters. # Status message text.
                        "parameters": [ # Optional parameters to be embedded into the message.
                          "A String",
                        ],
                        "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                      },
                    },
                    "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                    "name": "A String", # The name of the variable, if any.
                    "value": "A String", # The simple value of the variable.
                  },
                ],
              },
            ],
            "location": { # Represents a location in the source code. # The breakpoint source location.
              "path": "A String", # A path to the source file within the source context of the target binary.
              "line": 42, # The line inside the file (first line value is '1').
            },
            "action": "A String", # Defines what to do when the breakpoint hits.
            "expressions": [ # A list of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is "LOG", the evaluated expressions are included in log statements.
              "A String",
            ],
            "isFinalState": True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
            "evaluatedExpressions": [ # The evaluated expressions' values at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the 'expressions' field. The 'name' field holds the original expression text, the 'value'/'members' field holds the result of the evaluated expression. If the expression can not be evaluated, an error text is placed in the value field.
              { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                  # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                "members": [ # The members contained or pointed to by the variable.
                  # Object with schema name: Variable
                ],
                "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                  "isError": True or False, # Distinguishes errors from informational messages.
                  "refersTo": "A String", # Reference to which the message applies.
                  "description": { # Represents a message with parameters. # Status message text.
                    "parameters": [ # Optional parameters to be embedded into the message.
                      "A String",
                    ],
                    "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                  },
                },
                "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                "name": "A String", # The name of the variable, if any.
                "value": "A String", # The simple value of the variable.
              },
            ],
            "id": "A String", # Breakpoint identifier, unique in the scope of the debuggee.
            "condition": "A String", # A condition to trigger the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
          },
        ],
      }

`update(debuggeeId, id, body, x__xgafv=None)`

    Updates the breakpoint state or mutable fields. The entire Breakpoint protobuf must be sent back to the controller. Updates to active breakpoint fields are only allowed if the new value does not change the breakpoint specification. Updates to the 'location', 'condition' and 'expression' fields should not alter the breakpoint semantics. They are restricted to changes such as canonicalizing a value or snapping the location to the correct line of code.

    Args:
      debuggeeId: string, Identifies the debuggee being debugged. (required)
      id: string, Breakpoint identifier, unique in the scope of the debuggee. (required)
      body: object, The request body. (required)
        The object takes the form of:

    { # The request to update an active breakpoint.
        "breakpoint": { # Represents the breakpoint specification, status and results. # The updated breakpoint information. The field 'id' must be set.
          "userEmail": "A String", # The e-mail of the user that created this breakpoint
          "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Breakpoint status. The status includes an error flag and a human readable message. This field will usually stay unset. The message can be either informational or error. Nevertheless, clients should always display the text message back to the user. Error status of a breakpoint indicates complete failure. Example (non-final state): 'Still loading symbols...' Examples (final state): 'Failed to insert breakpoint' referring to breakpoint, 'Field f not found in class C' referring to condition, ...
            "isError": True or False, # Distinguishes errors from informational messages.
            "refersTo": "A String", # Reference to which the message applies.
            "description": { # Represents a message with parameters. # Status message text.
              "parameters": [ # Optional parameters to be embedded into the message.
                "A String",
              ],
              "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
            },
          },
          "logMessageFormat": "A String", # Only relevant when action is "LOG". Defines the message to log when the breakpoint hits. The message may include parameter placeholders "$0", "$1", etc. These placeholders will be replaced with the evaluated value of the appropriate expression. Expressions not referenced in "log_message_format" will not be logged. Example: "Poisonous message received, id = $0, count = $1" with expressions = [ "message.id", "message.count" ].
          "variableTable": [ # The variable_table exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the variable_table itself. For example, the object 'this', which may appear at many levels of the stack, can have all of it's data stored once in this table. The stack frame variables then would hold only a reference to it. The variable var_index field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing veariable and the referenced variable.
            { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
              "members": [ # The members contained or pointed to by the variable.
                # Object with schema name: Variable
              ],
              "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                "isError": True or False, # Distinguishes errors from informational messages.
                "refersTo": "A String", # Reference to which the message applies.
                "description": { # Represents a message with parameters. # Status message text.
                  "parameters": [ # Optional parameters to be embedded into the message.
                    "A String",
                  ],
                  "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                },
              },
              "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
              "name": "A String", # The name of the variable, if any.
              "value": "A String", # The simple value of the variable.
            },
          ],
          "logLevel": "A String", # Indicates the severity of the log. Only relevant when action is "LOG".
          "finalTime": "A String", # The time this breakpoint was finalized as seen by the server. The value is in seconds resolution.
          "createTime": "A String", # The time this breakpoint was created by the server. The value is in seconds resolution.
          "stackFrames": [ # The stack at breakpoint time.
            { # Represents a stack frame context.
              "function": "A String", # The unmangled function name at the call site.
              "location": { # Represents a location in the source code. # The source location of the call site.
                "path": "A String", # A path to the source file within the source context of the target binary.
                "line": 42, # The line inside the file (first line value is '1').
              },
              "locals": [ # The set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
                { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                    # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                  "members": [ # The members contained or pointed to by the variable.
                    # Object with schema name: Variable
                  ],
                  "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                    "isError": True or False, # Distinguishes errors from informational messages.
                    "refersTo": "A String", # Reference to which the message applies.
                    "description": { # Represents a message with parameters. # Status message text.
                      "parameters": [ # Optional parameters to be embedded into the message.
                        "A String",
                      ],
                      "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                    },
                  },
                  "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                  "name": "A String", # The name of the variable, if any.
                  "value": "A String", # The simple value of the variable.
                },
              ],
              "arguments": [ # The set of arguments passed to this function Note that this might not be populated for all stack frames.
                { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                    # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
                  "members": [ # The members contained or pointed to by the variable.
                    # Object with schema name: Variable
                  ],
                  "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                    "isError": True or False, # Distinguishes errors from informational messages.
                    "refersTo": "A String", # Reference to which the message applies.
                    "description": { # Represents a message with parameters. # Status message text.
                      "parameters": [ # Optional parameters to be embedded into the message.
                        "A String",
                      ],
                      "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                    },
                  },
                  "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
                  "name": "A String", # The name of the variable, if any.
                  "value": "A String", # The simple value of the variable.
                },
              ],
            },
          ],
          "location": { # Represents a location in the source code. # The breakpoint source location.
            "path": "A String", # A path to the source file within the source context of the target binary.
            "line": 42, # The line inside the file (first line value is '1').
          },
          "action": "A String", # Defines what to do when the breakpoint hits.
          "expressions": [ # A list of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is "LOG", the evaluated expressions are included in log statements.
            "A String",
          ],
          "isFinalState": True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
          "evaluatedExpressions": [ # The evaluated expressions' values at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the 'expressions' field. The 'name' field holds the original expression text, the 'value'/'members' field holds the result of the evaluated expression. If the expression can not be evaluated, an error text is placed in the value field.
            { # Represents a variable or an argument possibly of a compound object type. 1. A simple variable such as, int x = 5 is represented as: { name: "x", value: "5" } 2. A compound object such as, struct T { int m1; int m2; }; T x = { 3, 7 }; is represented as: { name: "x", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 3. A pointer where the pointee was captured such as, T x = { 3, 7 }; T* p = &x; is represented as: { name: "p", value: "0x00500500", members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } 4. A pointer where the pointee was not captured or is inaccessible such as, T* p = new T; is represented as: { name: "p", value: "0x00400400", members { value: "" } } the value text should decribe the reason for the missing value. such as , ,
                # . note that a null pointer should not have members. 5. An unnamed value such as, int* p = new int(7); is represented as, { name: "p", value: "0x00500500", members { value: "7" } } 6. An unnamed pointer where the pointee was not captured such as, int* p = new int(7); int** pp = &p; is represented as: { name: "pp", value: "0x00500500", members { value: "0x00400400", members { value: "" } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable merge the referencing variable with the referenced variable. When using the shared variable table, variables can be represented as: T x = { 3, 7 }; T* p = &x; T& r = x; are represented as, { name: "x", var_index: 3 } { name: "p", value "0x00500500", var_index: 3 } { name: "r", var_index: 3 } with shared variable table entry #3: { members { name: "m1", value: "3" }, members { name: "m2", value: "7" } } Note that the pointer address is stored with the referencing variable and not with the referenced variable, to allow the referenced variable to be shared between pointer and references.
              "members": [ # The members contained or pointed to by the variable.
                # Object with schema name: Variable
              ],
              "status": { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message "Location not found". # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with "refers_to" set to "VARIABLE_NAME". Alternatively "refers_to" will be set to "VARIABLE_VALUE". In either case variable value and members will be unset. Example of error message applied to name: "Invalid expression syntax". Example of information message applied to value: "Not captured". Examples of error message applied to value: "Malformed string", "Field f not found in class C", "Null pointer dereference".
                "isError": True or False, # Distinguishes errors from informational messages.
                "refersTo": "A String", # Reference to which the message applies.
                "description": { # Represents a message with parameters. # Status message text.
                  "parameters": [ # Optional parameters to be embedded into the message.
                    "A String",
                  ],
                  "format": "A String", # Format template of the message. The "format" uses placeholders "$0", "$1", etc. to reference parameters. "$$" can be used to denote the '$' character. Examples: "Failed to load '$0' which helps debug $1 the first time it is loaded. Again, $0 is very important." "Please pay $$10 to use $0 instead of $1."
                },
              },
              "varTableIndex": 42, # This is a reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The var_index field is an index into variable_table in Breakpoint.
              "name": "A String", # The name of the variable, if any.
              "value": "A String", # The simple value of the variable.
            },
          ],
          "id": "A String", # Breakpoint identifier, unique in the scope of the debuggee.
          "condition": "A String", # A condition to trigger the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
        },
      }

      x__xgafv: string, V1 error format.

    Returns:
      An object of the form:

        { # The response of updating an active breakpoint. The message is defined to allow future extensions.
      }