<boids>
	<placement type="bounds">
		<count>2</count>
		<minbounds><A>-100</A><B>-100</B><C>30</C></minbounds>
		<maxbounds><A>355</A><B>355</B><C>65</C></maxbounds>
		<object type='target'>
			<model type='MilkShape'>data/meshes/f16/f16.txt</model>
			<nocollision>true</nocollision>
			<displayshadow>false</displayshadow>
			<groupname>boids-f16</groupname>
			<modelscale>0.23</modelscale>
		</object>
	</placement>
	<movement type="boids">
		<minbounds><A>-100</A><B>-100</B><C>30</C></minbounds>
		<maxbounds><A>355</A><B>355</B><C>65</C></maxbounds>
		<maxvelocity>9.0</maxvelocity>
		<maxacceleration>5.0</maxacceleration>
		<cruisedistance>9.0</cruisedistance>
		<groupname>boids-f16</groupname>
	</movement>
	<sound>
		<position type='set'>
			<maxsounds>3</maxsounds>
			<name>boids-f16</name>
		</position>
		<timing type='repeat'>
			<min>0</min>
			<max>11</max>
		</timing>
		<sound type='file'>
			<file>data/wav/misc/f16_1.wav</file>
			<file>data/wav/misc/f16_2.wav</file>
			<gain>0.5</gain>
		</sound>
	</sound>
  <event>
    <condition type="time">
      <mintime>15.0</mintime>
      <maxtime>35.0</maxtime>
      <singletimeonly>false</singletimeonly>
    </condition>
    <action type="fireweaponfromgroup">
      <weapon>Bomb At Tank</weapon>
      <groupname>boids-f16</groupname>
    </action>
  </event>
</boids>