<boids>
	<placement type="bounds">
		<count>20</count>
		<minbounds><A>0</A><B>0</B><C>5</C></minbounds>
		<maxbounds><A>255</A><B>255</B><C>25</C></maxbounds>
		<object type='target'>
			<model type='MilkShape'>data/meshes/seagull/seagull.txt</model>
			<nocollision>true</nocollision>
			<displayshadow>false</displayshadow>
			<groupname>boids-gulls</groupname>
      <groupname>camera</groupname>
			<modelscale>0.01</modelscale>
		</object>
	</placement>
	<movement type="boids">
		<minbounds><A>0</A><B>0</B><C>5</C></minbounds>
		<maxbounds><A>255</A><B>255</B><C>25</C></maxbounds>
		<maxvelocity>1.0</maxvelocity>
		<maxacceleration>1.0</maxacceleration>
		<cruisedistance>1.0</cruisedistance>
		<groupname>boids-gulls</groupname>
	</movement>
	<sound>
		<position type='set'>
			<maxsounds>5</maxsounds>
			<name>boids-gulls</name>
		</position>
		<timing type='repeat'>
			<min>0</min>
			<max>4</max>
		</timing>
		<sound type='file'>
			<file>data/wav/misc/gull1.wav</file>
			<file>data/wav/misc/gull2.wav</file>
			<file>data/wav/misc/gull4.wav</file>
			<file>data/wav/misc/gull5.wav</file>
			<gain>0.3</gain>
		</sound>
	</sound>
	<!--
	<event>
		<condition type="time">
			<mintime>0.2</mintime>
			<maxtime>0.4</maxtime>
			<singletimeonly>false</singletimeonly>
		</condition>
		<action type="fireweapon">
			<weapon>BoidsLaser</weapon>
		</action>
	</event>
	-->
</boids>
