Rotate

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# 2.2.15 Rotate

This command is used to rotate selected (Section 2.2.16) objects.

The Rotate command can be invoked using the Change>Rotate menu item, the Rotate button, the menu raised by a Right-Click over the Main Canvas or by the Ctrl+Right-Drag command when over a selected trak in Select mode.

Successful use of this command requires selection of the object(s) to be rotated before attempting to rotate it. An object is selected by using the Left-Click command. A group of connected objects can be selected using the Shift+Left-Click command, or indivdual tracks added with Ctrl+Left-Click.

A pop-up menu with commands controlling how objects move during the Rotate function can be activated by entering a Shift+Right-Click command while hovering over the Main Canvas.

Note that a Rotate command for a Draw object does not use the Rotation Origin of that Object, even if has been defined as non-zero, instead it uses the position defined by the mouse or context command, and does not rotate the rotation origin.

Rotation can be achieved using one of the following methods;

  Left+Drag using the mouse. See Section 2.2.15.1 for detail.

  Selecting fixed or specified degrees of rotation using a Right-Click menu. See Section 2.2.15.2 for detail.

  Aligning the selected object with another object on the layout. See Section 2.2.15.3 for detail.

During Rotation of a track, if MagneticSnap (Section 2.12.1) is enabled, if one of the end-points of the selected objects is close to an open end of a unselected point, two anchors (an open an closed blue ball) will appear. This indicates that the two points will auto-snap and the moved track will align to the unselected point if the Rotation is stopped. This does not happen if Alt is used. If MagneticSnap is disabled, the snap will only occur if Alt is held. Note that this also applies to Section 2.2.9.

- 2.2.15.1 Using Mouse
- 2.2.15.2 Using Degree's of Rotation
- 2.2.15.3 Aligned With Another Object