<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" type="topic" id="tech-gio-network" lang="sl">

  <info>
    <link type="guide" xref="tech" group="gio-network"/>
    <revision pkgversion="3.0" date="2011-04-05" status="review"/>

    <credit type="author copyright">
      <name>Federico Mena Quintero</name>
      <email its:translate="no">federico@gnome.org</email>
      <years>2013</years>
    </credit>

    <license xmlns="http://projectmallard.org/1.0/" href="http://creativecommons.org/licenses/by-sa/3.0/us/">
<p>This work is licensed under a
<link href="http://creativecommons.org/licenses/by-sa/3.0/us/">Creative Commons
Attribution-Share Alike 3.0 United States License</link>.</p>
<p>As a special exception, the copyright holders give you permission to copy,
modify, and distribute the example code contained in this document under the
terms of your choosing, without restriction.</p>
</license>

    <desc>Networking and sockets API with streams</desc>
  </info>

<title>GIO Networking</title>

  <p>GIO Networking is built on top of the stream APIs
  <link xref="tech-gio">used for files</link>. It provides high-level APIs to
  communicate over TCP/IP and UNIX domain sockets. You can use the GIO
  networking APIs to connect to a server, listen for events, and read
  resources. The asynchronous API means your application doesn't block waiting
  for a response from the network.</p>

<list style="compact">
  <item><p><link href="https://developer.gnome.org/gio/stable/">GIO Reference Manual</link></p></item>
  <item><p><link href="https://developer.gnome.org/gio/stable/networking.html">Lowlevel network support</link></p></item>
  <item><p><link href="https://developer.gnome.org/gio/stable/highlevel-socket.html">Highlevel network functionality</link></p></item>
</list>

</page>
