=encoding utf-8

=head1 NAME

SDL2::ControllerAxisEvent - Game controller axis motion event structure

=head1 SYNOPSIS

    use SDL2 qw[:all];
    # TODO: I need to whip up a quick example

=head1 DESCRIPTION


=head1 Fields

=over

=item C<type> - C<SDL_CONTROLLERAXISMOTION>

=item C<timestamp> - In milliseconds, populated using L<< C<SDL_GetTicks( )>|SDL2::FFI/C<SDL_GetTicks( )> >>

=item C<which> - The joystick instance id

=item C<axis> - The controller axis

=item C<padding1>

=item C<padding2>

=item C<padding3>

=item C<value> - The axis value (range: C<-32768> to C<32767>)

=item C<padding4>

=back

=head1 LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under
the terms found in the Artistic License 2. Other copyrights, terms, and
conditions may apply to data transmitted through this module.

=head1 AUTHOR

Sanko Robinson E<lt>sanko@cpan.orgE<gt>

=begin stopwords


=end stopwords

=cut
